Zero’s Behavior Patches

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Author: 0x2480

Last revision: 31 Jan, 2025 at 16:11 UTC

File size: 12.55 KB

On Steam Workshop

Description:

A script that fixes a lot of things I have personally found to be very annoying.

Bug fixes
  • Smokers no longer instant grab survivors if they are standing on physics props.
  • Special infected will no longer scratch while staggering
  • Chargers now stagger properly after charging into a wall rather than always staggering towards the world origin
  • Special infected can no longer entirely cancel staggers by falling off ledges
  • Shoving common infected now ensures they get staggered when possible
    • Attempting to stagger a common who is crouching will kill them. This is a partial "fix" for an issue I will continue looking into.

Tweaks
  • Charger bots no longer have 66% damage reduction when charging
  • Hunter bots now use z_pounce_damage_interrupt when pouncing
  • Tank rocks now have a marginally smaller radius for hurting players
  • Tank rocks now have a bigger bounding box, allowing them to be shot easier and have more reasonable collisions with the environment
  • Minor adjustments to common infected physics
    • nb_update_frequency is 0.066
    • nb_update_framelimit is 30
    • z_push_force is now 500 to compensate for the increased update frequency and framelimit