Variable Values & Dwarven Animism

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Author: DPh Kraken

Last revision: 11 Jul, 2024 at 01:25 UTC

File size: 122.86 KB

On Steam Workshop

Description:

The default civilizations now have variations in their cultural preferences and religion structure.

Features

For all civilizations except kobolds, values that were initially neutral will now vary from -30 to 30, the same variance humans have for cultural values.
1/5 of dwarven civilizations and 1/4 of human civilizations will instead worship a regional force, like how elves traditionally do.
1/5 of elven civilizations will follow a pantheon that includes the spheres of animals, trees, light, darkness, longevity and trickery.

Credits

This mod is public domain.
Putnam, for the obscure trivia that [RELIGION] can be specified multiple times to pick randomly
Hubert Robert, for The Old Temple (1787)[www.artic.edu], used in the preview.