Playable Black Empire – Faceless Pack

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Author: Gazgemauch

Last revision: 4 Jan, 2025 at 22:38 UTC

File size: 177.7 MB

On Steam Workshop

Description:
LORE:

"I have glimpsed the power that awaits the Elders wether they realize its intent or not. This entity is cut of the Gods’ own cloth. It is as they are, a power beyond perception. I cannot judge our fate, but it is assuredly intertwined with the Void that approaches…" -Chosen Warlock

The Chosen Warlock, his power mixed with Psi and Void, could catch brief glimpses of the threats that lurked beyond… And below… Yet, the sights maddened him. He understood what he saw was a god, but he did not know its intent, only its inevitable power.

"He has awakened, and they shall slumber in his stead…" -Zaxasj the Speaker
"Locks weaken… The world screams…" -Za’qul the Herald

The Restless Cabal, the Harbingers of Ny’alotha, have spoken of maddening prophecies, forming small cults underneath whatever civilizations they could find. This Cabal consists of a Brawn and Brain duo, Za’qul and his N’raqi being the iron grip that would crush any who opposes N’zoth, while Zaxasj and his K’thir being the whispers and promises of power for those who would side with N’zoth.

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WHAT’S INCLUDED:

This mod is a three-parter, this part includes:
– Za’qul the Herald
– N’raqi Brute
– Zaxasj the Speaker
– K’thir Occultist
– Thought Harvester

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HOW TO GET:

How to get Za’qul: Build him in the Proving Grounds for 200 supplies and 5 Faceless Corpses

How to get Zaxasj: Build him in the Proving Grounds for 200 supplies and 5 Sectoid Corpses

How to get N’raqi Brute: Summoned by Za’qul.

How to get K’thir Occultist: Summoned by Zaxasj.

How to get Thought Harvester: Summoned by N’zoth (Requires N’zoth Pack)

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NOTES:

– Za’qul has an Unstuck teleport, this is because a 2×2 unit cannot traverse some terrain. Technically you CAN use it whenever, but you’re SUPPOSED to only use it if he can’t reach something.

– Due to weird animations, the K’thir jump up and down really fast

– They do not have the ability to show up in the photobooth on their own, meaning they will softlock the game if you bring them on a mission without a mod to stop automatic photobooths, or bring at least 1 human soldier

– Since it seems to be a popular question, enemy versions of these are kind of planned, but primarily due to me not knowing how to program AI for them, as they have way too many abilities to work with, I can not give an estimate on how long or if I will ever finish enemy variants. Be glad if it happens, but don’t expect it to happen soon.

– Don’t like their health? Their ability cooldowns? or their damage? You can change them very easily! Just go to the mod folder, Config, and refer to the following two files: XComGameData_CharacterStats, XComFacelessPack

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CREDITS:

– All rights for models, animations, and voice-lines go to Blizzard Entertainment.

– Ripped and made to work in XCOM by me