[Wotc] Halo Reach Weapons
http://steamcommunity.com/sharedfiles/itemedittext/?id=641554054
http://steamcommunity.com/sharedfiles/filedetails/?id=852222898
Particle Fix by E325
http://steamcommunity.com/sharedfiles/filedetails/?id=1124064427
The ODST SMG and the Magnum have been omitted from this version due to errors i will fix at a later date when knowledge of custom abilities and access to Wotc script files becomes more readily availible.
Attatchment Icons have also been omitted for the same reason for this release. Attatchments still work as intended.
Also as with older versions the code that is supposed to add the weapon templates to XCom HQ inventory is still not working with multiple weapons upon loading old saves. To get convential tier weapons you will most likely need to start a new save. (Magnetic and Beam should work on older saves)
This mod adds a large amount of UNSC guns from halo reach and a couple guns from outside of reach, but still look fanstastic in my opinion. The guns have custom sounds effects, adjusted particle effects, default skin variant or pattern colored skin variant.
Reach Assault Rifle
Reach Shotgun
Reach Sniper
Reach DMR(custom gun)
H4 Saw
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Halo Reach DMR
-description-
The main use for this gun is to provide long range support from behind
the Assault Rifle and infront of the the Sniper Rifle. This gun is classified
as a "Rifle" and was designed to for the specialist or stealth ranger. The
Sniper cannot use the DMR as the DMR is not a sniper
-stats- (CV/MG/BM)
Damage: 3-5 / 5-7 / 7-9
Accuracy/Range: close range has a range penalty while distance gives a bonus
Ammo: 3/3/3
Crit: 3/5/7 %
Pierce: 0/1/1
-Cost-
Conventional: Free
Magenetic: 125 Supplies / 10 Alloys
Beam: 250 Supplies / 20 Alloys / 10 Elerium
Please refer to the original Description for full details and troubleshooting methods as well as FAQ
http://steamcommunity.com/sharedfiles/itemedittext/?id=641554054
http://steamcommunity.com/sharedfiles/filedetails/?id=852222898
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Missing Packages Fix + Resource — Steam Workshop
