Slower Psi & Spectral Zombies + Improved Lost Walkers
Classic XCOM 2 version: http://steamcommunity.com/sharedfiles/filedetails/?id=1109882022
If you want buffier Lost, see my Buffer Lost mod.
If you want Lost to spawn further away, see my mod that makes Lost spawn further away.
|Psi Zombie Changes| Vanilla psi zombies’ mobility ranged from 12-15 and HP from 4-8.
Rookie/Veteran: 9 Mobility, 12 HP
Commander/Legendary: 9 Mobility, 15 HP
|Lost Walkers Changes| Vanilla Lost Walkers have 8 mobility.
Lost Walkers: 9 Mobility, vanilla HP
|Spectral Changes| Vanilla Spectrals have 12+ mobility.
9 Mobility, vanilla HP
I wanted the zombies to act more like how they did in Long War. I want zombies to take more hits, but move a bit slower. I found it a bit odd this dead lumbering body could always move as far as it did, expecially in Legendary. Meanwhile I didn’t do much to the Lost, but made the walking ones faster, so they are now slightly more deadly. Spectral’s only got a mobility nerf to keep them in line with the rest of the zombies, but didn’t increase their health since they teleport to you.
This mod would go nicely with any zombie mod that increased the numbers, or made them last forever like Persistant Zombies mod.

