Allies Unknown: War of the Chosen Edition
Humanity isn’t the only species willing to fight against the long reign of terror and servitude the Ethereal Collective has brought to wherever they went, XCOM just needs to spend time (and resources) finding them.
In order to actually utilize this mod, click on the Allies Unknown tag and download one of the species mods designed for War of the Chosen.
Allies Unknown is a meta mod that enables players to recruit non-human resistance fighters with other mods made for this mod. They can be gained through scanning sites, mission rewards, black market, etc.
Each species will have its own recruitment cost, along with potential time requirements (ie requiring that the resistance be active for x amount of time, or for the aliens to have gained enough force level). Otherwise, they will integrate with however the mod maker has defined them. If they’re designed to be like humans and access both vanilla and mod classes, they will do so. If they’re designed to have their own class ala Playable Aliens, that is also a choosable goal.
It will also try to follow character pool rules if a mod maker chooses to support its usage.
This mod’s .ini files can be located at (wherever XCOM 2 is installed)steamappsworkshopcontent2685001123588800Config
Also adds a custom mod faction called the Spectres. They come with their own resistance orders, HQ support, and covert actions. They may not be able to help XCOM fight the Chosen directly, but they can help provide the means of their destruction on the battlefield.
Increasing influence with the faction requires that the player progresses the plot: do story missions and you’ll get access to their influence covert actions.
Make an .ini in your config folder of your mod called XComAlliesUnknown.ini.
Add a [AlliesUnknownRedux.AU_X2SpeciesTuple] section, and type in:
+SpeciesNames=*InsertModNameHere*
This tells the mod to make a new template with that name.
Then type in:
[*InsertModNameHere* AU_X2SpeciesTuple_Template]
TemplateName=
RecruitCost=
MonthsRequired=
ForceLevelRequired=
CanBeReward=
CanBeMarket=
MarketCost=
NoRecruit=
TemplateName is for the actual character template of your species (for humans, this is Soldier, for the linked proof of concept mod, this is TurianSoldier), this is required for the mod to generate a soldier.
RecruitCost is how much supplies it costs for your soldier to be recruited (they can be recruited through a screen that appears when you click the new button that appears, on the normal recruit soldiers screen.)
MonthsRequired is how many months need to pass for the template to be used. Use 0 (or leave it blank) if you want it to be available from start of the game.
ForceLevelRequired is how strong the aliens need to be for the template to be used. This is affected by the difficulty level as aliens take longer to gain a force level on Legend, but for all difficulties, they cap out at 20.
CanBeReward decides whether or not a species can be used for both mission rewards and scanning site rewards.
CanBeMarket decides whether or not a species can be used for the Gray Market
MarketCost decides how much intel a species costs to buy outright. (RecruitCost influences supply cost for supply recruits at the Gray Market)
NoRecruit decides whether a species can even be recruited through the Avenger, or if it has to go through one of the means above or an alternative one provided by the mod itself.
CompleteCurrentCovertAction if you’re still getting the stuck on covert action bug.
Required items:
Click the title to search on this site.
Custom Soldiers Evac Zone Fix — Steam Workshop
X2WOTCCommunityHighlander v1.31.0 — Steam Workshop
More Resistance Order pages — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.
