Support from Advanced Civilization in STELLARIS(Practical tools)

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Authors: HITDICK, HIT DICK

Last revision: 8 Sep, 2025 at 11:20 UTC (8)

File size: 7.77 MB

On Steam Workshop

Description:

Supports Chinese and English (AI translation)

STELLARIS player: Found a native planet, huh! Grab some natives for biological experiments, have some fun with them~

Add Culture – Integrate many original traits (may be fine-tuned later, with appropriate additions or reductions)
Requires starting a new game save, creating a custom character, under Culture – Chinese

Unlocks many military units, adds numerous positions
Can engage in certain intimate interactions with prisoners or relatives, turning their 1 into 0 (Mod author’s name)
Adopt children, enhance security measures
Strengthen hunting, enable one-on-one duels
Enhance features and rewards available as an adventurer
More recruitable regiments, soldiers might forage for themselves (reduced supply consumption)

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Original adventurer travel options available at any time (missionary work, banditry, eavesdropping)

Disabled causes of death:(Pregnancy – abortion triggered)
Died while attempting to treat some unknown pain of the NPC themselves

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Click on any character to infiltrate and execute schemes:

Rescue target (can be anyone imprisoned, not limited to courtiers, friends, etc.)
Protect target (ensure companions do not become hostile toward this person)

Borrow a part of the target’s body, possibly for just a moment or for months
Give birth to a single child, twins, or triplets (optional)
Induce abortion or miscarriage
Ensure the harem group doesn’t turn on each other
Use this as leverage to make the target your worker

Threaten the target
Imprison this person
Generate missions (in bulk)
Generate missions (optional)
Force resignation
Engage in a duel (to first blood or to the death)
Add inspiration (knock on the head)
Claim a treasure (this treasure has my name on it)

Curse the target (physical) for biological experiments
(This will cause plague outbreaks, warning, extremely dangerous! But very fun!)
(Includes doomsday-level plagues like the Black Death and smallpox)

Heal the target (applicable to anyone)
(Requires group healing, select decision – win over courtiers)

Change personality
Convert conflicting traits into each other
Five-star elite traits
Lowest-tier lifestyle traits (diplomat, militarist, architect, etc.)
Traits learned as the game progresses (legendary swordmaster, herbalist, gardener, etc.)
Tactical traits

Enhance the target
Body, appearance, intelligence, immortality
Reverse aging, return to sixteen
Rapid growth, reach fifteen

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Add decision (supports existing saves)

A DNA experiment subject falls from the sky, landing and being captured by locals as a heretic or spy, awaiting trial on a chosen date
You can visit the prison where they’re held, help the guard find his lost wallet, and the cell door will mysteriously unlock itself

Random characters in large quantities, with random abilities, redeemable for a small amount of gold
Handpicked elite characters, free of disease or defects, with optional specialized fields

They will thank you for saving their lives, maintaining maximum goodwill toward you, and strongly identifying with your religion and culture

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Pray to the gods:
Gold, prestige, piety
Offer food or other items to the gods in exchange for large amounts of gold, prestige, and piety
Now you can use gold to purchase prestige and piety levels!

Now you can wish for a child! (Wild-born)

You can apply for a loan from the gods
(If you don’t take a loan and I don’t take a loan, where will the gods get their performance metrics from?)

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Win over courtiers:
Use gold to exchange for their loyalty and affection (only cash accepted, no empty promises)
Just shout a couple of slogans and put on a show, and the money will come pouring in—who doesn’t love a big idiot throwing cash everywhere?

Now you can heal courtiers’ infectious diseases in bulk
Treat courtiers’ illnesses at a lower price, but not as absurdly generous as providing free healthcare to African friends
https://www.douyin.com/video/7389945422418054463

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Consciousness transfer:
Create a perfect clone and transfer your consciousness into it, influencing appearance and personality while reducing stress

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Immortality curse:
Apply for genetic modification to prevent aging and death

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Release stress:
Reduce player stress

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Disposable memory module:
Increase lifestyle skill points

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Neural trainer:
Imported from RimWorld’s Royalty DLC next door, a little gadget to enhance character skills—sold to you cheap, huh~

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Wash your hands clean:
If you’re an outlaw, this can help clear your reputation
More expensive than the original version, but drastically shortens the time needed to restore your honor
There’s nothing money can’t fix—if there is, it just means you don’t have enough money

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Equipment crafting and lucky draw:
Even as an adventurer, you can “Commission Artifact”
You can also enter a lottery (100% win rate)
Weapons, armor, crowns, scepters, accessories, etc., are all selectable
However, for the sake of game experience, epic-tier items aren’t included in this list (maybe added in the future)

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Culture (requires starting a new save)
Decisions (supports existing saves)

Supports achievements

Does not rely on any MODs
Coexists harmoniously with any MOD (very likely)
Supports any game version (most likely)

May require DLC support, but I’m not sure—I just bought the game on February 2, 2025

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Currently, there is only 1 file that needs to be fully copied from the original game files; otherwise, the new features I’ve added will fail, or the original content may encounter BUGs.
The content I’ve added to this file includes [Proselytize to Locals], [High-stakes Bartering], and [Search for Secrets], which can be used in any situation.
If any mod conflicts with it, please manually delete it.

Located in:

steamsteamappsworkshopcontent11583103419535298commonon_action

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Link to the mod that prevents death from childbirth:

https://steamcommunity.com/sharedfiles/filedetails/?id=3559694641