Battle of Makin – Gilbert and Marshall Islands Campaign (WW2) [EA28+]
Recommended Settings
Number of Bots: 64-80
Game Mode: Point Match or Battle
Game Length: Normal (Point Match) or Short (Battle)
Respawn Time: 20-40 Seconds
Adjust Balance Slider if Necessary!
Items Seen in Screenshots and Tested for this Map:
https://steamcommunity.com/sharedfiles/filedetails/?id=3420455297
Render distance decreaser by Hijong Park
https://steamcommunity.com/sharedfiles/filedetails/?id=2796715882
More Visual Config by Aya
https://steamcommunity.com/sharedfiles/filedetails/?id=2799415310
*Optional* Gameplay Improvement Mutators
Drowning Mutator by Panchuet: https://steamcommunity.com/sharedfiles/filedetails/?id=3358930007
NoParachutes by FilterUnfiltered: https://steamcommunity.com/sharedfiles/filedetails/?id=2913053239
Vehicle Burn Corpse Vanish by Aya:
https://steamcommunity.com/sharedfiles/filedetails/?id=2972475835
Limit bot respawn by Gangrenas: https://steamcommunity.com/sharedfiles/filedetails/?id=2923976190
Flight altitude changer by Hijong Park
https://steamcommunity.com/sharedfiles/filedetails/?id=2819996034
In December 1941, days after the attacks at Pearl Harbor, the Japanese Navy invaded Makin Atoll in the Gilbert Islands. Makin’s main island, Butaritari, would be transformed into a seaplane base to conduct anti-ship patrols.
After the raid on Makin in August, 1942, its small garrison of less than 100 personnel would be increased to more than 800 soldiers and laborers. The island would also be reinforced with light tanks, bunkers, and anti-tank defences.
With the wide reach of the Japanese Empire throughout the Pacific Ocean and mainland Asia, the only way for Allied forces to reach Japan would be to hop from island to island, seizing bases and refurbishing them for future offensives. The Gilberts Islands and its two occupied atolls of Tarawa and Makin would be the first to be captured.
Conducted by the US Army, the invasion of Makin Atoll began on November 20, 1943. For soldiers who landed to the west of Butaritari, little opposition was met, besides sniper fire and tanks being bogged down in shell holes. However, on the northern coast, heavy machine gun fire would be received, with landing craft getting caught on high coral. By November 23, it was declared that combat on Makin had ended.
With a force of nearly 6,500 US troops, Japanese defenders would face heavy casualties with an estimated 400 being killed, compared to American losses of 66 soldiers and 43 Navy personnel, after a turret on the USS Mississippi exploded. However, on November 24, the escort carrier USS Liscome Bay was torpedoed by Japanese submarine I-175, sinking with more than 640 dead, marking a dramatic conclusion to the Battle of Makin.
Hey, welcome to the alternate variant of this map!
Although this project was first conceived to experiment with the Spec-Ops gamemode, I thought I would use this alternate version to test out implementing boats, which proved troublesome to add to Tarawa. My issue back then was a strange pathfinding bug, which prevented bots from being able to capture boats, after they dismounted their landing craft. But upon testing with this new map, as well as examining other level editor maps with amphibious assault sequences, I’ve concluded that it was probably mutators in my config conflicting, leading to the bots breaking. Overall, the navmesh shows that there shouldn’t be any issues with ai navigation, so hopefully you won’t encounter any problems.
In general, because of this map’s layout, boats seemed like a necessary addition, both to allow the defending team a way to easily recapture points and to slow down the match’s pace in the beginning. I will admit that their implementation is not exactly the best, especially for the Ravens and that it is all my fault with where I put the boat spawns, but at least they somewhat work.
I will say though that if I get enough bug reports of boats and infantry not working properly, then I’ll probably just cut them. I already tested this map without them and it works well enough. Plus, going through the RF Discord and reading people complain about boats makes them sound like a complete pain in the ass to add lol.
Other than that, the last thing i’ll add is that I really, REALLY wish the editor had a feature where you could save prefabs. I ended up taking pictures with my phone of the assets I made for Tarawa in order to remake them here. But it would be extremely convenient if I could save and reuse them, cause I’m just so proud of what I did for that map and the new stuff I made for this project!
At any rate, I hope you enjoy this map! 🙂