Vath’s Gun Parts v4.4
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2. This Mod Does NOT Replace Any Vanilla Blocks
3. I recommend pairing this mod with Thales’ Aviation Parts
- ShKAS machine gun
- DSHK machine gun
- Maxim MG
- HS.404 20mm Cannon
- M4 37mm Cannon
- M2 Browning Sound Adjustments
- M2 Browning Barrel Model Improvements
- Machine Gun Feeding Rework (M2,MG15,MG34,M1919)
- 2cm Flak
- Browning 1919 AN/M2
- Exposed Machine Gun Belts
- Sealing Ammo Boxes, 75mm Cannon
- MG-34 (2 Variants) and AA sights
- MG-15 with Double Drum Mag and Sights
- M2 Browning Spade Grips (Different Player Positions)
- Machine Gun Slip Rings (Transfer Machine Gun Ammo along Rotating Axis)
- Machine Gun Junctions
- Machine Gun 3×1 Ammo Box
- Double Machine Gun Belts
- M2 Browning Mass Adjustments
- 2cm Flak
- M1919 ANM2
- MG42
- MG15
- Small Rotary Autocannon and Barrels
- Small Light Autocannons and Barrels
- 1×1 Light Autocannon Ammo Belts, Junctions, Feeders, and Boxes
- Enclosed 1×1 Light Autocannon Belts, Junctions, Feeders, and Boxes
- 1×1 Machine Gun Ammo Belts, Connectors and Boxes
- Battle Cannon Ammo Boxes and Holder
- 75mm Cannon (Battle Cannon)
- 75mm Cannon Modular Barrel Parts
- M40 Recoilless Rifle (Battle Cannon)
- M2 Browning (Machine Gun)
- 40mm Bofors (Heavy Autocannon)
- Mighty Mouse Rocket Pod
- HVAR Rocket (Stretch 3x using XML)
- RS-82 Rocket (Stretch 2x using XML)
I don’t want any of these to be too overpowered, but right now officially supported SW modding is limited in what it can change. If modders become able to modify rates of fire, bullet damage, etc. all of these parts will be retuned.
however…
Balance:
People haven’t really PVP’d with these parts to my knowledge.
I’m happy to change the balance of the weapons when I can gather some data on
what is, and isn’t over/undertuned in MP. Until then the weights and ammo counts will
not be drastically changed.
Ammo Transfer using Rope Nodes is not possible to add with official mods
This mod is NOT vanilla+, I am sticking to SW artstyle, but will add things beyond featureless white boxes that bullets come out of.
Fundamental Weapon Properties:
With current, officially supported modding tools I am unable to:
- Modify recoil
- Modify rates of fire
- Modify damage output
- Modify projectile speed/spread
- Create entirely new weapons (ex. rotary autocannon firing machine gun rounds)
- Create classes of weapon that do not currently exist in-game (ex. flamethrowers, HEAT warheads, Mortars)
Special Thanks to:
- iceberg7330
- flakhappy
- PlutoPlays1