[LW2 Compatible] ADVENT Headhunter
REQUIRES ALIEN HUNTERS DLC
Seems Advent have also found remnants of the old XCOM project, and have started producing the hunter axe for their own uses. This mod adds in 3 tiers of a new Advent unit: the Headhunter. The Headhunter uses a modified version of the hunter’s axe in which it does less damage for sanity reasons. Magnetic and Beam variations still stun and set people on fire.
Here is a list of abilities:
Throw Axe
Melee attack
Shadowstep (Tier 2 and 3 only)
Headhunters will appear as leaders and then followers to pods a bit after they appear as leaders. Should show up through out the entire game in order of : Conventional, Magnetic, and then Beam Axe. Yes they can throw Axe and then run up and slash at you, but Axe damages have been modified.
Report any bugs you encounter to me!
Known bugs/issues: Only one axe appears on their back, the throwing axe is invisible until in the air.
