To Know The Abyss: Occultist Rework Mod
This mod looks to rework Occultist in the same way previous heroes have been reworked to keep them different and engaging. This mod tweaks 5 skills for Wanderer, and also completely modifies 5 skills for Ritualist and Warlock and 6 skills for Aspirant. All aimed to give Occultist the same path treatment other characters have received. Occultist is my favorite Darkest Dungeon character so I put more effort than usual on that one. I hope you enjoy it!
I normally publish the list of changes on the same mod but due to Steam character’s limits, it’s not possible. Please refer to This Google Docs file[docs.google.com] for the complete changelog.
This mod is also available in https://mod.io/g/darkest-dungeon-ii/m/to-know-the-abyss-occultist-rework-mod
- @GNiko for creating the thumbnail image, for a lot of support with the code and also for providing some ideas for some skills.
- @Sammy! for providing a great initial framework for Ritualist. I can tell you folks, I was feeling stuck with that one.
- The folks at Grave Raptors Discord channel who provided feedback and ideas for this mod. I might not remember all of them at the moment, but many of the ideas ended in this mod so it would not be the same without them.
Due to the workaround I used to create path skills, some skills appear as Mastered on The Crossroads and you can’t use the Alt key to see the upgraded version. You can check the upgraded skills on The Inn though. Those skills include
- Warlock: Malediction, Chaotic Offering, Anamnesis.
Also, if you use Aspirant Vulnerability Hex twice on the same characters, the buffs won’t stack correctly. This is due to a workaround I used to create this effect and it’s just more like a visual bug of stacked tooltips. Adding two of those debuffs will in effect increase the CRIT Received chance from the enemy so it works as intended.