Godzilla vs. King Kong

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Author: BOT Archy

Last revision: 29 Oct, 2024 at 11:54 UTC

File size: 37.4 MB

On Steam Workshop

Description:

ISSUES FAQ! Read!
Q: Why do Godzilla and Kong roll around on the ground instead of fighting?
A: These guys can’t handle melee enemies with impact damage. This is due to their large hitboxes and uebs 2’s lack of physics. Try setting the enemies impact to 0, or choose enemies with 0 impact. (You can do these changes in the character customization)
2024-10-29: This should hopefully be fixed with the latest UEBS patch.

Q: Why do they keep punching holes in the air when there are tons of enemies nearby?
A: The AI will aim for the closest target. So if there’s one guy right by Godzilla’s feet he’ll sfight that one, ignoring everything else.

Q: So what can these guys do which doesn’t bug out?
A: They’re pretty good against regular low impact enemies and ranged enemies. They’re also really great singers.

Godzilla and King Kong have entered the battlefield to wreak havoc.

I would recommend bumping the speed of both these guys to ~10. Else they look like they’re threading water.

Godzilla model:
"Pubg Godzilla Vs Kong" (https://skfb.ly/ovY6F) by savounited is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Kong model:
"kong-2021-animated-run" (https://skfb.ly/ooIB9) by bensimulator2 is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Update 2023-10-19: Fixed a bug where part of the Godzilla model was see-through.

Update 2023-10-20: Changed so that they’re eating more ranged fire, instead of bouncing it. Increased their health to keep them OP.

Update 2024-10-29: Fixed the weight of these thick dudes to prevent them from flying around too much.