KORS_Hunting

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Author: FurryFailure

Last revision: 13 Feb, 2025 at 02:51 UTC

File size: 16.04 MB

On Steam Workshop

Description:

Small mod made for my Hunting PvE Server, see below for changes. Use at own risk, repacking allowed.

*MOD RENAMED AND RE-UPLOADED DUE TO ERRORS & TESTING <– Yeah turns out the official tools are complete cheeks, and I had to use Mikero’s Tools. TLDR The Bikey was corrupted each time I made it, and I went crazy trying to fix it. I’m too scared to rename it.

//———————————-// IMPORTANT NOTE: !!THIS MOD WAS MADE WITH PVE IN MIND, NOT PVP, USE WITH CAUTION, REPACKING IS ALLOWED. — MINIMAL PVP TESTING WAS DONE!! Mod was made for my Hunting PvE Server, you are welcome to use, repack, and modify it for your own server. Below is the list of Changes and Additions. See Screenshots for new items. This mod is mostly a vanity mod so I could learn how to make bigger mods for DayZ. More adjustments may come. If you dislike these changes, but like others, you are welcome to remove, or change things as needed. Included in this mod is an ‘extras’ folder containing a Trader config for the original Trader mod, and Expansion Market. Also included is a types.xml, merge as needed. //———————————-//

CLASSNAMES:
KORS_Lockpick
KORS_366TKM
KORS_VKO209
KORS_VKOMag_20Rnd
KORS_BlackPressVest
KORS_TanPressVest
KORS_OlivePressVest
KORS_BlackCoyoteBag
KORS_BlackMich2001
KORS_TanMich2001
KORS_InvisibleBag
KORS_AP20
KORS_40mmPellet

    Additions:

  • -Infinite Lockpick (Untested, I forgot)
  • -VPO-209 (VKO-209)
  • -VPO 20Rnd Mag
  • -.366 TKM FMJ Ammo
  • –131 Damage & Shock Damage
  • -12ga AP-20 Slugs (Added to all Shotguns)
  • 510ms / 550ms
  • 0.005 Dispersion
  • 126 dmg
  • +3 AP Damage
  • 166 Shock Damage
  • 90 Blood
  • -40mm MP-APERS Buckshot (Added to M79)
  • 269ms / 330ms
  • 65 dmg
  • +1 AP Damage
  • 100 Blood
  • 65 Shock Damage
  • -Recoloured Ballistic Vest
  • –(Olive, Black, Tan)
  • -Recolured Mich2000 Tactical Helmet
  • –(Black, Tan)
  • -Recoloured Coyote Bag
  • –(Black, Invisible (Admin))
    Changes://Rebalanced most Ammo;

  • -12ga Slugs increased Velocity & Damage
  • Velocity -> 480ms / 520ms
  • Damage -> 146
  • Shock -> 146
  • Dispersion -> 0
  • -556×45
  • Velocity -> 950 / 1150ms
  • Dmg -> 100
  • Blood -> 90
  • Shock -> 100
  • -545×39
  • Velocity -> 915ms / 915ms
  • Damage -> 115
  • Blood -> 100
  • Shock -> 115
  • -.308 Winchester
  • Velocity -> 800ms / 970ms
  • Damage -> 150
  • +2 AP Damage
  • Blood -> 125
  • Shock -> 175
  • -762×54
  • Velocity -> 760ms / 840ms
  • Damahe -> 165
  • +2 AP Damage
  • Blood -> 110
  • Shock -> 185
  • -9×39 AP
  • Velocity -> 305ms / 325ms
  • Damage -> 75
  • +3 AP Damage
  • Blood -> 50
  • Shock -> 125
  • -9×39 FMJ
  • Velocity -> 330ms / 380ms
  • Damage -> 100
  • Blood -> 75
  • Shock -> 100
  • -45ACP
  • Velocity -> 290ms / 320ms
  • Damage -> 55
  • Blood -> 100
  • Shock -> 55
  • -9×19
  • Velocity -> 385ms / 425ms
  • Damage -> 45
  • Blood -> 90
  • Shock -> 45
    //Changed Weapons:

  • -Saiga
  • Velocity Multiplier -> 1.25 (Matches MP-133)
    //Changed Items:

  • -Filtering Bottle
  • Can go on Belts now
    //Changed Animal Health:

  • -Cervus Elaphus Male & Female
  • Reduced total health pool by ~75 – ~100 Points
  • Enabled Bleeding

//Known Issues -Yellow tape on the VKO mag is miss-aligned, Still unsure how I feel about this addition, I wanted people to ID VKO Mags easily. Included PSD file if you wish to remove it. -RVMAT overwrites the Bullet texture on the VKO mag – I can’t be stuffed fixing this. -.366, APERS, & AP-20 show original bullets in First Person while holding them. Looks fine in 3rd.

MOD ID: 3414497343