New Model Empire – Improved Imperial Infantry
This mod disables the basic infantry for the core Empire factions (actual ‘Elector Count’ empire, not Kislev or Southern Realms) and replaces it with like-for-like upgraded versions. Changes have also been made to the Empire greatswords, cavalry and regiments of renown units to compliment the mods theme of a major military upgrade. Visuals and Stats/Cost have been changed where appropriate.
- The core ‘frontline’ infantry of swordsmen, spearmen & halberdiers now have plate armor while retaining as much of a ‘state troop’ vibe as possible.
- Ranged infantry have a more uniform and up-armoured appearence.
- Pistoliers, Outriders & Greatswords have stats & appearence tweaked to compliment the infantry changes.
- Spearmen (unshielded), Archers & Free Company have been re-styled together as ‘Imperial Militia’ and inherited some of the older imperial uniforms and equipment.
- The new Imperial Militia units act as standard settlement garrisons with the better equipped troops assigned to the defensive upgrade building chain.
- All Demigyph knights now have shields. Plain shields for the regulars, fancy gyph-heads for the RoR.
- RoR units updated to compliment the new units, some given a big ol’ upgrade, others more or less left as-is where it seemed appropriate.
The mod does not yet change the ‘supply’ units in Wulfhart’s campaign but I might get around to that next time I play him.
A lot of my mods try to ‘correct’ or ‘fill-in’ bits missing from the base game but this one is full-on ‘lore-adjacent’ rather than ‘loreful’. It’s just a little Empire-but-slightly-better mod as non of the existing ones were tickling my fancy.
Reiksguard Foot – elite Empire units
Armoured Empire – Empire state troops with extra armor
The Lost and the Damned – cultists for chaos and mortals for vampire counts
Sensible rebels – rebel armies wont spawn with elite units
The Lost and the Damned 2: Full Mortal Jacket – an expanded mortal army for the vampire counts
Sartosa Free Company – mortal pirates for Sartosa
Mercenaries – a modding resource for those looking to add mercenaries to any faction
Aaahh!!! RARE Monsters – reduced unit size for ghosts
Huntsmarshal Tweaks – reduced hostility & modified Imperial Supply units
Also:
Selian’s Blackguard Variants – Blackguards by Selian, updated
Hmmn, what can do for my new mod? Shall I push the boundaries of my own knowledge and experience? Do I have it in me to create something really new and original? Maybe I’ll learn how to do textures or finally make a new hero from scratch? Perchance I shall dazzle everyone withNAHHHMATEJUSTMAKEANOTHEREMPIRERE-SKINLOLOLOLOLOL