Indentured Servitude
This mod adds Indentured Servitude to the game.
Effectively a Prison Sentence for prisoners that aren’t desirable to be colonists.
This a way for relatively humanitarian colonies to have a work boost after raids.
Prisoners recruited via Indenturing will automatically be released after their sentence of a week (7 days) is through.
(so heal, and then Indenture)
Will is reduced twice as fast for this more humane labour.
Notes:
Indentured Servants are just time limited Slaves, so operate the same and should be compatible with slave affecting mods
As Indentured Servants are released and leave immediately at the end of their sentence;
Don’t give indentureds expensive equipment
Don’t give them expensive clothes
Don’t assign them as the only worker of an important job
Thus, indentureds are mostly suited for simple labour like cleaning, farming, cutting, etc
Functionally, the mod adds a timer to slaves, and removes the "Enslaved someone" moodlet.
Your pawns will still have a negative moodlet while they’re indentured, but it’s more manageable than having the initial moodlet aswell.
1.4 Note:
I left the mod untouched as I didn’t want to risk interrupting saves, so it lacks the alerts. Servants will leave as soon as their sentence is up, with no warning.
Adding the mod into saves:
Should work fine and adds the Indenture option, nothing is affected.
Removing the mod from saves:
Will spout errors once, and any indentured instead become normal slaves without a timer.
Planned Features:
Mod Settings, to change the amount of days a servant is indentured