[FOX] CFP

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Author: Phil

Last revision: 18 Feb, 2025 at 19:39 UTC

File size: 475.42 KB

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Description:

Summary:

Removes CFP randomization completely (units, vehicles).

Did only quick testing, if something broke please provide feedback.

Maybe i will fix more CFP bugs via addon.

Technical blah blah blah…
config.cpp / Removed init function.

class Extended_PreInit_EventHandlers { … class cfp_main { init = ""; }; };

XEH_preInit.sqf / Re-added existing functions via own code and compile them, now the existing function is goooone.

["", "CFP_main_fnc_randomizeUnit"] call CBA_fnc_compileFunction; ["", "CFP_main_fnc_randomizeGear"] call CBA_fnc_compileFunction; ["", "CFP_main_fnc_randomizeWeapon"] call CBA_fnc_compileFunction; ["", "CFP_main_fnc_randomizeVehicle"] call CBA_fnc_compileFunction; ["", "CFP_main_fnc_setSpeakerRemote"] call CBA_fnc_compileFunction;
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Community Factions Project (CFP)Steam Workshop
CBA_A3Steam Workshop