Feudal Rework by Phoenix

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Author: xPHOENIXWINGx

Last revision: 24 Feb, 2025 at 00:32 UTC

File size: 542.52 MB

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Description:

***READ ME***
Due to the custom images, I highly recommend placing this mod first in your load order, especially if you have a lot of mods installed. Try this if your game is crashing on load. I had the same issue, and fixing the load order resolved it. Please let me know if you encounter any problems.

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I believe Feudal units lack quality compared to other cultures. To address this, I’ve made several changes:

Added 5 HP for better survivability and low maintenance for all T1 units.

Reduced the Bannermen’s healing ability time from 4 turns to 2 turns. "Soothing Standard" priority is now less than "Bulwark Standard", preventing healing ability lock-out.

I’ve added the evolve ability for Archers, evolving them into a T2 Crossbow unit.

New strategic spell "Call to Arms" provides draft in exchange for city morale and food.

New T2 Special Province improvement, "Tournament of Champions", provides draft, gold, and a unit XP bonus to Feudal T3 knights.

Introduced a T4 culture unit, the "Feudal Champion", which excels at holding the line despite low damage.

With these changes, I believe Feudal feels better. Hopefully, you’ll agree, and if not, I hope it’s at least a refreshing change to the culture and is of course fun :).

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