Deeps for Chaos Dwarfs

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Authors: grackul, All is Dust, Partypus

Last revision: 2 Sep, 2025 at 23:13 UTC (2)

File size: 1.98 MB

On Steam Workshop

Description:

This mod gives a deeps mechanic to the chaos dwarfs.

This mod gives the Chaos Dwarfs race hidden settlements, teleportation, and a invasion mechanic. Restore the Underway to its former glory, but be careful to not dig too deep and awaken old evils.

How the Mod Works

How to get it

The Sorcerer-Prophets (hero wizards) now have a new button when you are in your own settlement and you have the required resources, 5000 gold and 500 raw materials, you can click it and it will create a hidden settlement.

Buildings

The settlement comes with the first building of the underways chain build it acts as your settlement all other buildings require it.
There is a chain of defensive buildings that gives armies and garrisons additional units has army abilities. (I recommend a permanent summon type mod).
There are different god temples that all give powerful buffs at tier 3.
There are also 3 buildings that allow you to trade influence with demons for resources.
However to reach tier 3 you need the underways settlement to be at tier 3 which triggers the possibility of invasion.

Teleportation

In certain provinces if you reach tier 5 with he underways then you will unlock teleportation from and out of that province.
There are also some technologies that reduce how long it takes for you to be able to teleport around.

Invasions

Enemy encampments will be built in your underway unless you have each slot occupied. These encampments cause various negative effects, and dismantling them triggers an invasion battle (these battles don’t count against the pre-seeded invasion count).
The invasions have a 25% chance to spawn after your main settlement deeps building reaches tier 3. After that a marker is spawn with a 5 turn timer until another invasion can take place.
The invasion marker spawns with a timer of 2 to 5 turns until it appears, unless you build the Hobgoblins building and in that region the timer goes up to 10 turns.
The number of invasions is random for each settlement between 1 to 6 and when you defeat the last one that region gets a buff of 2% influence gain.
Triggering the invasion early only makes it appear early and doesn’t reduce it’s numbers. (Image 5)
All invasions are 20 stacks except dragons. (Image 6)
The invasions are very strong your garrison will be defeated (unless you have a garrison mod) so have a army there (or two) or they will occupy your settlement this includes major settlements.

Compatibility Questions and Buggs

Compatibility issues with mods that add more slots to settlements.

Other than that it be compatible with everything, should work with any overhaul but the units won’t be the same.

Questions, Bugs and Incompatibilities with other mods in the comments.

Known bugs:
nothing

Translations

Chinese

FAQs

Does the AI use it ?
Yes

Invasions and connecting the teleport to the deeps but for Dwarfs ?
Here

Thank you Partypus for the cool new artwork and the screenshots that show it
Thank you to grackul for doing the script to have the hero create the underway
Thank you GabeSky for making the 3 buildings icons for the influence trade.
Thank you Dirigible for fixing the text/localization.
Thank you Da Modding Den for helping me with modding in general.
In specific thank you Groove Wizard, Zarathustra_the_Godless, alekve and Anndgrim for helpping me convert this mod for wh3
Thank you to freakpear, CraigCA, Ulrik H.D, Acephelos, Rhox for helping me script the invasion stuff.
Thank you to thesniperdevil to use his script from his gate invasion mod of wh2.
Thank you Rhox for scripting help.

Download
Required DLC:

These DLC should be installed in order to use this item.


Total War: WARHAMMER III - Forge of the Chaos Dwarfs
Revisions:

Old revisions of this mod are available below. Click the link to download.