Modular Adjacency Bonuses Example(模块化相邻加成:区域相邻加成)

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Author: RUIVO(洗库存的你妈死了)

Last revision: 1 Jul, 2025 at 09:42 UTC (1)

File size: 118.27 KB

On Steam Workshop

Description:
This mod adds a large number of district bonuses, serving as an example of the core of modular adjacency bonuses

Dam:

For each adjacent river segment, +1 Food +1 Production
(Example: When adjacent to 3 river segments, +3 Food +3 Production)

Canal:

+2 Gold for each adjacent working Citizen; when adjacent to at least 6 working Citizens, +100% Gold adjacency bonus
(Example: 5 adjacent Citizens +10 Gold; 6 adjacent Citizens +24 Gold; 7 adjacent Citizens +28 Gold)

Aqueduct:

+1 Food for each adjacent Lake,
Gains Production based on the freshwater level of the cell (0 for no water, 1 for saltwater, 3 for freshwater)
Gains Housing equal to 10% of the total freshwater levels of adjacent cells (0 for no water, 1 for saltwater, 3 for freshwater)
(Note: Water cells like Lakes and Coasts have no freshwater level)

Industrial Zone:

Gains 34% of the total road levels from adjacent roads as Production (Example: 6 Railroads +10 Production)
Each road level in the cell provides +10% Production coefficient (Example: with Railroad, +50% Production coefficient)

Military Camp:

Gains 5% of the city’s defense as Production
+1 Production +1 City Loyalty for each adjacent unit (excluding immobile units: Merchants, Spies)
(Example: When city center defense is 100, Military Camp gains +5 Production)

Neighborhood:

+0.5 Production per population in the city for the Neighborhood
+0.25 Food per housing in the city for the Neighborhood
+1 Gold per surplus housing in the city for the Neighborhood

Harbor:

For each district in the city, the Harbor’s fishing range +1 ring; shallow and deep sea cells within the fishing range +2 Gold, up to 10 rings

Commercial Hub:

+1 Gold for each trade route operated by the player

Entertainment Complex:

+2 Gold per point of excess Amenities in the city

Water Park:

+3 Gold per point of excess Amenities in the city

Spaceport:

Using the map’s north-south latitudes of -50° and +50° as the spaceflight standard lines, gains equal Science bonus based on proximity to the Equator, gains equal Production bonus for space projects based on Equator proximity, gains equal Production penalty for space projects based on proximity to the Poles; Spaceports on the standard lines gain 0 bonus and 0 penalty

Diplomatic Quarter:

+1 Influence +1 Diplomatic Support per adjacent district

Airport:

+1 Tourism +1 Trade Route Capacity per adjacent district

Government Plaza:

+1 Housing from each Military Card
+1 District slot from each Military Card
+1 Amenity from each Economic Card
+1 Trade Route Capacity from each Economic Card
+1 Influence from each Diplomatic Card
+1 Diplomatic Support from each Diplomatic Card
+1 of all Great Person points from each Great Person Card
+1 All Production from each Wildcard Card

Campus:

For each working Citizen in the district, increases its own adjacency bonuses by 25%
+0.5 Great Scientist point for each Mountain within 2 rings

Theater Square:

For each working Citizen in the district, increases its own adjacency bonuses by 25%
+1 Culture for each City Center within 4 rings

Preserve:

+0.3 Food for each Forest within 3 rings

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Revisions:

Old revisions of this mod are available below. Click the link to download.