Modular Adjacency Bonuses Example(模块化相邻加成:区域相邻加成)
For each adjacent river segment, +1 Food +1 Production
(Example: When adjacent to 3 river segments, +3 Food +3 Production)
+2 Gold for each adjacent working Citizen; when adjacent to at least 6 working Citizens, +100% Gold adjacency bonus
(Example: 5 adjacent Citizens +10 Gold; 6 adjacent Citizens +24 Gold; 7 adjacent Citizens +28 Gold)
+1 Food for each adjacent Lake,
Gains Production based on the freshwater level of the cell (0 for no water, 1 for saltwater, 3 for freshwater)
Gains Housing equal to 10% of the total freshwater levels of adjacent cells (0 for no water, 1 for saltwater, 3 for freshwater)
(Note: Water cells like Lakes and Coasts have no freshwater level)
Gains 34% of the total road levels from adjacent roads as Production (Example: 6 Railroads +10 Production)
Each road level in the cell provides +10% Production coefficient (Example: with Railroad, +50% Production coefficient)
Gains 5% of the city’s defense as Production
+1 Production +1 City Loyalty for each adjacent unit (excluding immobile units: Merchants, Spies)
(Example: When city center defense is 100, Military Camp gains +5 Production)
+0.5 Production per population in the city for the Neighborhood
+0.25 Food per housing in the city for the Neighborhood
+1 Gold per surplus housing in the city for the Neighborhood
For each district in the city, the Harbor’s fishing range +1 ring; shallow and deep sea cells within the fishing range +2 Gold, up to 10 rings
+1 Gold for each trade route operated by the player
+2 Gold per point of excess Amenities in the city
+3 Gold per point of excess Amenities in the city
Using the map’s north-south latitudes of -50° and +50° as the spaceflight standard lines, gains equal Science bonus based on proximity to the Equator, gains equal Production bonus for space projects based on Equator proximity, gains equal Production penalty for space projects based on proximity to the Poles; Spaceports on the standard lines gain 0 bonus and 0 penalty
+1 Influence +1 Diplomatic Support per adjacent district
+1 Tourism +1 Trade Route Capacity per adjacent district
+1 Housing from each Military Card
+1 District slot from each Military Card
+1 Amenity from each Economic Card
+1 Trade Route Capacity from each Economic Card
+1 Influence from each Diplomatic Card
+1 Diplomatic Support from each Diplomatic Card
+1 of all Great Person points from each Great Person Card
+1 All Production from each Wildcard Card
For each working Citizen in the district, increases its own adjacency bonuses by 25%
+0.5 Great Scientist point for each Mountain within 2 rings
For each working Citizen in the district, increases its own adjacency bonuses by 25%
+1 Culture for each City Center within 4 rings
+0.3 Food for each Forest within 3 rings
Required items:
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Modular Adjacency Bonuses Core(模块化相邻加成:核心依赖系统) — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.