Delayed Reinforcements

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Author: Athalos

Last revision: 13 Feb, 2021 at 03:50 UTC

File size: 150.2 KB

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Description:

2/4/21 Update:

The Lightning Strike skill has been reworked. Now, instead of making battles that have no reinforcements, having the lightning strike perk will mean that reinforcements will instead be heavily delayed in battle, allowing the main armies to fight without reinforcements for longer, but not forever. The old lightning strike text will still exist on the perk tree but the battles have been removed so the player and ai cannot run old lightning strike battles (now its just a permanent buff).

Reinforcements themselves have also been changed slightly. Waves of reinforcements will now arrive together if the armies are too large that every reinforcement can’t fit on the battlefield. Where originally, reinforcements would arrive one at a time as units fell on the battlefield, now reinforcements will wait until there is room for many units at once so the army can keep some semblance of hectic shapes.

Both of these changes are configurable in MCT, along with some other options. Also the system I had was reworked slightly so hopefully some older bugs will no longer happen.

Original:

Delays reinforcements from arriving to a battle immediately. Instead they will arrive a random time from a few seconds to a few minutes later in the fight, similar to how many quest battles have reinforcements arrive late. This effects armies from both players and AI, and should work in any campaign/custom battle, except for quest battles, which I haven’t changed. This mod also doesn’t affect reinforcements which are deployed at the start of the battle, such as garrisoned defense units.

While random, reinforcements from both sides should arrive around the same time, so one side can’t be suddenly overwhelmed by the other side getting their reinforcements much earlier than them. Reinforcing armies on opposite sides should arrive within 20 seconds of each other, enough to make a bit of a difference, but hopefully not unbeatable.

Reinforcements time of arrival is random, but affected by many effects, like the stance the reinforcing army is in. More fatigued armies (like marching or raiding armies) will have a slight delay to their arrival time, with the delay going up per level of fatigue. Certain units like cavalry and flying units will also arrive before their infantry counterparts, while artillery will arrive slower (armies now no longer arrive in the same order they are in the campaign map). Also, subsequent armies take longer to arrive to the fight, so your fifth army will arrive much later on average than your second army.

Also, this mod is compatible with the Mod Configuration Tool: Reborn, allowing for many tweaks to the numbers behind the scenes, so you can change the arrival times if you aren’t happy with the defaults.

Hope this helps to make stacks of armies fighting each other in the campaign just a bit more different!