Improved sacking, razing, looting & RAIDING for all factions by x3 (redone!)
Imo sacking, looting, razing and raiding don’t make enough gold, so in this simple mod I increase it by 200% (aka triple) their yields for all factions and all DLC.
This is a reworked and improved version of my previous mod that tripled sacking, looting and razing.
Faction traits and technology bonusses are left untouched this time for maximum compatibility and now my buffs are achieved through modifying the actual calculation of these yields. Furthermore I finally succeeded in also tripling the income from raiding as I originally intended. This was not possible with the previous way of doing things since in game % bonusses to raiding from traits and techs do nothing.
I decided to leave my previous mod up instead of replacing it because it still works and can even be combined with this one to create some insane yields from capturing cities, enjoy!
This mod should be completely compatible with all campaigns and with all mods which don’t touch these yields, including large overhauls like MK1212. Mods that do touch those values won’t make your game crash, they’ll just overwrite mine unless you load mine last, then it should work with literally everything.