Murranji’s Land Encounter Mod (for IE and Roc)
This mod adds additional campaign map interactivity by implementing a new system of land encounters, based on the idea of the original sea encounters by CA. The mod updates and extends the feature to provide varied encounters with additional functionality and challenges.
When installed, new map markers will gradually appear across the map offering you the chance to engage in a land battle against different cultures, or even to challenge unique and powerful themed armies. Watch for the lookout tower with a flaming beacon surrounded by cages, and send your army to investigate when one appears.
The key features of the mod are:
The mod adds almost a hundred and twenty new map marker locations to the Immortal Empires campaign map that will spawn in over time. Interact with a marker to find what encounter awaits you. Gain rewards that can include bonus treasury, ancillaries and experience for winning a battle.
The mod is compatible across Immortal Empires/Immortal Empires Expanded and the Realm of Chaos (72 locations).
Cultures you can face include a mix of vanilla factions that are found across the world, as well certain modded factions (OvN Araby and Fimir) can appear in randomised battles if you have those mods enabled. Encounters can also include some mod enabled units in their armies for Bretonnia and Greenskins.
Enemy forces will scale in difficulty across turn time. Enemies will primarily be weaker in the early game, and stronger in the late game, with subsequently scaling rewards. In the early game you will face more common and persistent enemies, with rarer races appearing for harder battles later in the game.
You can be challenged by 16 unique and powerful themed armies in the spirit of the rogue armies of Warhammer 2, combining units of certain races together to make a unique challenge.
These armies have a chance to appear based on the region of the world you are fighting in and grow in power over time, so get out and explore to find them all.
Updated from the sea encounter system – the script for this feature has been written from scratch to allow players to view the strength of the enemy force they will be facing before choosing to fight or flee.
Compatibility
No incompatibilities known.
Works on all maps mentioned in the features section.
Mod enabled factions include: Ovn Fimir, Ovn Araby, Cataph’s TEB
Mod integrated armies: Dark Land Orcs, Lily’s Bretonnia, Froeb’s Chaos Ogres
No SFO submod required.
Translations
Russian Перевод мода
Chinese 中文汉化合集
German
FAQ:
How many marker locations are there in total on Immortal Empires?
Naggarond: 13
Lustria/Mexico: 13
Ulthuan: 7
Norsca: 8
Empire: 12
Bretonnia/Athel Loren: 7
TEB: 8
Southlands: 13
Darklands: 11
North Darklands/Northern Waste: 8
Cathay: 13
Southern Wastes: 5
Total: 118
Does it work for multiplayer?
There has been fixes made as of v1.0.9 to address potential multiplayer desyncs.
How fast do they spawn?
18 markers at the start of the game and 7 markers each turn after, there is a 5-10 turn cooldown after a marker has spawned before it appears again.
Can I suggest changes or additions for new army types?
Sure – please suggest in the comments below.
Balancing? Too few markers? Too hard/too easy?
Please let me know in the comments below if you think there are too many or too few land markers, if the enemies are too hard or too easy for the timing, or rewards balancing etc.
Bugs
A script break from another mod that occurs during campaign loading can cause errors with the markers that will prevent them from loading – if the markers do not display please check the script log to check which mod is throwing a script error, or you can comment below for help to identify the conflict.
Araby will be led by an Empire General and Fimir are led by a Chaos Lord due to limitations with modded factions.
Contact
Please comment any bugs in the comment section if you encounter one, or contact me via Discord at murranji, available on the official discord or the modding den.
Socials
🛠️ I’ve launched a Patreon! If you enjoy my mods and want to support my work, you can now help me create more by joining here:
🔗 https://www.patreon.com/murranji
Follow me at murranji[bsky.app] on bluesky to keep up to date with my modding.
Credits
Scripting – Murranji (with assistance from ChatGPT 4o)
QA/Testing help – Daverin2112, Kalessin
Respective mod authors and teams for Ovn Fimir, Ovn Araby, Cataph’s TEB, Lily’s Bretonnia Overhaul, Froeb’s Chaos Ogres and Dark Land Orcs
Dall-E for title art
RPFM team
Revisions:
Old revisions of this mod are available below. Click the link to download.