Justice The Guilty Gear
Justice is high mobile rushdown oriented character
Splendor is low mobile zoner with some anti – zoning tools
guide on specials / supers:
Justice:
Stinger – relatively slow poke, hit height depends on anglle. counters command grabs
Michael Sword – combo ender, impossilble to folow up in most situations
Pierce – guard breack, launcher
S.B.T – an invinsible reversal
Saperia Trance – Fast moving dash attack reversal, uses air option
Nuclear Blast – strong projectile, its momentum is affected by yours , can only have one on screen, can be exploded on using punch normal
Valkyrie Ark – counter, grabs opponent on their hit, does not work on projectiles
Michael Blade – 1 bar , 2 frames slower than sword , same damage
Omega Shift – 1 to 3 bar, your only move, that hits OTG, gives you up to 3 alpha and omega shift charges:
[]alpha shift : aply momentum at 2’nd frame of your normal/special/super
[]omega shift : move after the end of your attack (opponent is frozen during your movement)
White Hole – 2 bars , spawn a projectile, that repulses everything around it and deals DOT to opponent
Black Hole – 3 bars , spawn a projectile, that attracts everything around it
[]when both holes are on screen, going to close to center of the black hole sends you to the white hole
[]holes do not affect eachother
Imperial Ray – 3 bars , a ray, that covers more than half of the whole screen (all in front of you)
Gamma ray – 9 bars, big laser
Splendor:
Stinger – same, but cannot be angled
Michael Sword – same, but smaller , and no air version
Pierce – launcher
S.B.T – same ,but this one does not have lightning
Nuclear Blast – strong projectile,explodes on Ui comand
Valkyrie Ark – same
Imperial Flash A – pull everything around you , can change projectiles trajectory, gain one charge on frame 5
Imperial Flash B – push instead of pull , this one has hitbox but doesn’t give you charges
Cupitor Flames A – launch 4 homing projectiles in ark, they can be destroyed by other projectiles
Cupitor Flames B – spawn 3 projectiles, they will go in opponents direction after a while
Saperia Trance – 1 bar, Fast moving dash attack reversal, uses air option
Imperial Ray – 1 charge , same otherwise (a bit faster)
Imperial Artillery – 1 charge , a barage of lightning strikes on long range
Imperial Star – 2 charges and 1bar , pull all projectiles around you in, deliting them , then launch a big fast projecttile, its explosion gets a bit stronger for each projectile it absorbs
Imperial Fields – 3 charges and 1bar, create an area, that freezes all projectiles in it
[]nuclear blasts still can hit in this area, they just dont move
Gamma ray – same