Legacy Primary Melee Weapons

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Authors: Barr2, Musashi

Last revision: 9 Jul, 2017 at 18:06 UTC

File size: 396.83 MB

On Steam Workshop

Description:

THIS MOD IS DEPRECATED AND HAS NO ACTIVE SUPPORT OR UPDATES. USE ON YOUR OWN RISK!

Melee Weapons in the primary inventory slot

Supports LW2 and vanilla XCOM 2

Currently LW2 Samurai Class, Vanilla Samurai Class and the Jedi Class (Lightsabers only) support primary melee weapons out-of-the-box.

Adds Primary Weapon variants of

  • Vanilla swords
  • Katana, Ninjato, Wakizashi, Vortex from Katana Pack Reloaded
  • Axes from the Axe Mod
  • Scimitars from the Celatid Alien Mod (Either Celatid Alien Mod or Celatid Alien Mod LW2 is needed for Primary Scimitars to show up)
  • Mercenary Plasma Blade from the Mercenary Plasma Weapons Mod (Either Mercenary Plasma Weapons Mod or LW2 Mercenary Plasma Weapons Mod is needed)
  • Lightsabers
  • Genji Blades

The damage of the katana mod weapons are increased by one.

Primary melee weapons allows classes to define the sword category as primary weapon category, without having a soldier with bare hands

Obtaining higher tiers

Higher tiers are unlocked when you buy the coresponding vanilla sword tier.
The primary weapons are bought separatly from the secondary variants.

Cosmetic Variants

There is a config value if you only want cosmetic variants which have no stat difference to the vanilla swords and without additional perks
just set
bNinjatoIsCosmetic=true
bKatanaIsCosmetic=true
bWakizashiIsCosmetic=true
bAxeIsCosmetic=true
bThrowingAxeIsCosmetic=true
(Default is false)

Compatibility
  • This mod comes with a default integration to Grimys Loot Mod
  • This mod should work on existing save games.

Support your custom class to use primary melee weapons

This is a guide for modders or players who know what they do!
I am not responsible if you break you game/class messing with ini files.

Enable classes to use primary melee weapons in XComClassData.ini

+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="sword")

If you do you probably need to adjust the perks that you want to apply to the primary melee weapon as well.
For example:

AbilityName="Swordslice_LW", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon

You shouldnt allow a class to use both guns and melee weapons cause most perks are not designed to support that.
E.g. you wouldnt want to perform reaper with an assault rifle.

Credits

The katana, wakizashi, ninjato and axe models are made by escrimator.
Make sure you give this exceptional artist some props.

The Scimitars are from the Celatid Alien mod and full credits and thanks to Stenchfury and Shadow79 for the creation and permission to let me use them in this mod.

The Mercenary Plasma Blade is from the Mercenary Plasma Weapons Mod. Full credits and thanks to Claus the creation and permission to let me use them in this mod.

Genji Blades with the kind permission of E3245. Thank you buddy!

Thanks and Credits to Long War Studios for the fleche ability code and LW2.

Donations
Please feel in no way obliged to donate anything. Also note any donation doesnt entitle you to demand any feature/bugfix/whatever. See it as a tip if you really like my work.
donate link[www.paypal.com]

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