Rising Tide of Miasma
Base Game Compatible
Miasma in the game was, similarly to aliens, just a mild nuisance in the very beginning. Now that miasma spreads it will stay on map longer, and if you want to expand, it will be vital to get miasma clearing technologies.
While it would be possible to make miasma spawn randomly around the planet, I believe that would be unfair to Superamcy and Purity players. This way, players always have “direct” way of fighting the miasma – destroy alien nest that spreads it.
Short version: Makes alien nests spread miasma.
– Alien nests spawn miasma in 3 tile radius (the closer to nest the more miasma grows)
– Miasma decreases food yield by 1 (currently disabled due to a bug) and pillages improvements (until Alien Ecology is researched)
– Miasma deals 15 damage instead of 10
– Adds new building “Miasmic Repeller” that clears miasma in 2 tile radius around the city at the cost of high energy upkeep (unlocked by Alien Biology)
– Biochemistry decreases miasma damage by 5
– Some AI tweaks to make them clear miasma and attack nests (they are still pretty bad at it though)
This mod now contains fixes to the AI that go beyond the scope of miasma and aliens. This is just a temporary solution for the AI struggling against aliens and miasma.
These fixes will be removed at a later date, and transformed into separate mod.
Note: I recommend playing with *at least* 10 sponsors on standard map and at least gemini difficulty. AI is still bad at fighting aliens (this will be fixed), so if they start in a bad spot they will struggle (more than normally).