Science and Culture Yield for Reef Tiles

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Author: Pert Boioioing

Last revision: 13 Nov, 2015 at 00:47 UTC

File size: 6.96 KB

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Description:

Requires Rising Tide.

Adds two new buildings that grant bonus yields to reef tiles.

Upon researching Alien Sciences a new building, the Reef Research Facility is unlocked. This building has one scientist specialist slot and grants +1 science yield to all reef tiles worked by this city. It costs 200 production, 1 xenomass and 2 energy per turn.

Upon researching Terraforming another building, the Reef Tour Company is unlocked. This building has one artist specialist slot and grants +1 culture yield to all reef tiles worked by this city. It costs 280 production, 1 float stone and 2 energy per turn.

Should support all localizations but I appologize in advance for any poor translations.

NEW FEATURE!

If you like tradeoffs in your game, there is an optional feature that gives -1 food to the Reef Research Facility since the scientists want to restrict harvesting of flora and fauna which would interfere with their study, and -1 Production to the Reef Tour Company because the citizens are too busy having a good time to get any work done.

In order to activate this feature you must manually uncomment the "GameData" block in the mod_ReefBuildingsYieldLosses.xml file in the mod’s installation directory.

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Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilization: Beyond Earth - Rising Tide