Science and Culture Yield for Reef Tiles
Requires Rising Tide.
Adds two new buildings that grant bonus yields to reef tiles.
Upon researching Alien Sciences a new building, the Reef Research Facility is unlocked. This building has one scientist specialist slot and grants +1 science yield to all reef tiles worked by this city. It costs 200 production, 1 xenomass and 2 energy per turn.
Upon researching Terraforming another building, the Reef Tour Company is unlocked. This building has one artist specialist slot and grants +1 culture yield to all reef tiles worked by this city. It costs 280 production, 1 float stone and 2 energy per turn.
Should support all localizations but I appologize in advance for any poor translations.
NEW FEATURE!
If you like tradeoffs in your game, there is an optional feature that gives -1 food to the Reef Research Facility since the scientists want to restrict harvesting of flora and fauna which would interfere with their study, and -1 Production to the Reef Tour Company because the citizens are too busy having a good time to get any work done.
In order to activate this feature you must manually uncomment the "GameData" block in the mod_ReefBuildingsYieldLosses.xml file in the mod’s installation directory.
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilization: Beyond Earth - Rising Tide