Arendelle’s Components – Military – Satillites
Spice up the late game with a little orbital bombombardment and recon.
All satillites are extreamly weak to missles, but have +4000% combat strength vs Land, Sea, Air, and Hover units. And are immune to nukes. Because they are in space. They typically take two shots from missles or city strikes to be destroyed.
Only the SDI satillite has an attack.
Adds four satillites:
At Satillites and Lasers.
Land Sats & Sea Sats have +8 sight.
+5 combat strength
(I had to slit these in two becuase of UNIT DOMAINS, one for Sea and one for Land)
Both count as Recon units for promotions.
At Lasers:
Defense Support Sats can hold 2 missles, gives a -15% combat debuff to all enemy troops within 5 tiles, and has a chance to intercept enemy aircraft. +8 combat strength. Moves over land and coast.
Uses carrier promotions.
At Particle Physics:
Strategic Defense Initiative (SDI) Sats have a 200% chance to intercept enemy aircraft within 2 tiles, +8 ranged attack and sight, and can carry 1 aircraft or missle. ( station your triplane armada in a SDI or nuclear missles )
+10 combat strength. Moves over land and coast.
Uses carrier promotions.