Resource under District / 区域下的资源

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Author: excosy

Last revision: 7 Mar, 2025 at 11:42 UTC (1)

File size: 32.76 KB

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Description:

* 建成区域(包括市中心)或奇观时在地块随机生成符合地形地貌的奢侈或战略资源,并生成森林/地热/礁石。可在高级设置里禁用。
* 战略资源溢出时,若数量达标则自动消耗并转化为尤里卡/鼓舞等。
* 可收获所有资源和部分地貌如泛滥平原和礁石,军事工程师可以消耗硝石以清除浮冰和种植地脉。感谢IthildinX来自区域和资源共存的收获脚本,本mod与该mod不兼容
* 保护区和社区增强,保护区为贸易路线相关增强,社区为人口产出增强,详情见游戏内mod描述。
* 市中心建筑增强:粮仓为加成资源+1食物,水磨为加成资源+1生产力且不需要河流。
** Project Sistine分散在各建筑的加成已移除,统一集中到粮仓和水磨。

* Generate random Luxury or Strategic resource on tile which District (City Center included) or Wonder constructed on, and plant Forest / Geothermal Fissure / Reef. You can disable that in advanced settings.
* Auto consume overflowing Strategic resource to gain Eureka / Inspiration and others if the amount reach the criteria.
* Able to harvest all resources and some features such as floodplains and reef; able to consume Niter to remove impassable features such as ice. Thank IthildinX for harvesting script from Coexistence of Districts and Resources. This mod is INCOMPATIBLE with that mod.
* District Preserve and Neighborhood Enhanced: Preserve buffs on trade routes, while Neighborhood buffs on citizen yield. See details at mod description in game.
* Changes of Buildings in City Center: Granary +1 Food for every improved Bonus resource; while Water Mill +1 Production and not requiring adjacent river.
** Additional yield of Bonus resource attached on various buildings from Project Sistine were removed and consolidated into building Granary and Water Mill.

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Revisions:

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