[VJ] Random’s Combine AI, Weapon, and Sound Content Base

If you liked this item, please rate it up on Steam Workshop page.

Authors: Random72638, Lastoven

Last revision: 6 Mar, 2025 at 06:42 UTC

File size: 426.65 MB

On Steam Workshop

Description:

===========================================================================
Hello! And welcome to this content addon of mine!

All this addon contains is all the core AI behaviors, code, universal entities, weapons, and sound resources used amongst my VJ combine addons all neatly compiled into one (Sort of). This addon streamlines the entire addon-making process and allows for more efficiency since I no longer need to make duplicate copies of weapons, code, model, etc, since it’s all now centralized.

VJ Base is obviously required.
———————————————————-

// Currently Supported Addons! \

– [VJ] Combine 17th Vanguard Storm Brigade SNPCs –

// Future Projects! \

– nothing atm –

// Entities! \

– Impact Grenade ("obj_vj_rnd_cmb_impact_grenade") –

// Weapons! \

– "weapon_vj_randoms_cmb_heavy_ar2" –
– "weapon_vj_randoms_cmb_hla_smg" –
– "weapon_vj_randoms_cmb_spas12" –
– "weapon_vj_randoms_cmb_irifle" –
– "weapon_vj_randoms_cmb_oicw_hd" –
– "weapon_vj_randoms_cmb_oicw_old" –
===========================================================================

Possible Features

– Not sure
===========================================================================

Known Issues!

– SNPCs pick up friendly players’ slam mines. (Was unable to make the code detect the owner)
– Flashlight projected texture may point in the wrong direction.
===========================================================================

Convars

You can either write the convars into the console directly with a 1 to activate and 0 to deactivate them, or you can disable and enable them by navigating through the VJ menu and finding the convars in the SNPC Configurations tab titled "[VJ] Random’s Combine Ai Settings"

– ["vj_randoms_cmb_npc_gib"] – Allows gibbing.
– ["vj_randoms_cmb_injured_state"] – Injured breathing VO.
– ["vj_randoms_cmb_avoid_player_crosshair"] – Move if player crosshair is on self.
– ["vj_randoms_cmb_break_down_doors"] – Break through doors.
– ["vj_randoms_cmb_friendly"] – Friendly to the player.
– ["vj_randoms_cmb_evade"] – Allows combat rolls and certain maneuvers.
– ["vj_randoms_cmb_armor_ricochet"] – Armor ricocheting.
– ["vj_randoms_cmb_react_to_fire"] – Flail around when on fire.
– ["vj_randoms_cmb_evade_dng_ents"] – Roll out of the way of certain ents.
– ["vj_randoms_cmb_grenade_trail"] – Grey tail follows grenades.
– ["vj_randoms_cmb_headshot_mech"] – Allows headshots.
– ["vj_randoms_cmb_headshot_effects"] – Headshot gore.
– ["vj_randoms_cmb_weapon_flashlights"] – Weapon flashlight.
– ["vj_randoms_cmb_eye_light_fx"] – Projected light texture.
– ["vj_randoms_cmb_never_forget_enemy"] – Prevent forgetting.
– ["vj_randoms_cmb_flatline"] – Audible death flatline.
– ["vj_randoms_cmb_glowing_eyes"] – Glowing eyeballs.
– ["vj_randoms_cmb_deploy_flare"] – Place flares.
– ["vj_randoms_cmb_throw_flare"] – Throw flares at the enemy.
– ["vj_randoms_cmb_react_to_flash"] -React to player flashlight.
– ["vj_randoms_cmb_flash_blind_ene"] – Blind enemy.
– ["vj_randoms_cmb_flash_blind_fri"] – Blind friendly.
– ["vj_randoms_cmb_has_death_animation"] – Death animations.
– ["vj_randoms_cmb_taunt_on_kill"] – Taunt anim when getting a kill.
– ["vj_randoms_cmb_disarm_mine"] – Pick up slam mines.
– ["vj_randoms_cmb_lean"] – Leaning mechanic.
– ["vj_randoms_cmb_lean_point_weapon"] – Point comes from active weapon.
===========================================================================

Credits!

‘X’ – means I can’t find or don’t remember the original user.

– ["KimbleIrishGraves"] – Helping with AI features, general tips and ideas.
– ["Lastoven"] – General help, idea planning, and extra consulting.
– ["Juggernaughty"] – Using their lean code.
– ["ApAero"] – HD Oicw model.
– ["ConstaChymic"] – Heavy AR2 content.
– ["Ahriневший"] – HL: A combine sounds.
– ["Red Fruit"] – Certain HL: A combine weapon content.
– ["Valve"] – Sounds.
– ["X"] – For the brutal combine death sounds/on fire and burned to death.

– ["Lt. Rocky {
– TCHORGO
– Shadow_RUN
– 3mern
– LambdaFox"}] – For the HD OICW model and content.

– ["Half-Life Resurgence Dev Team {
– DrVrej,
– Cpt-Hazama,
– Roachdaripper (Roach),
– Stants12,
– BreavyTF2 (Breavy),
– Epicplayer40 (The One Epicplayer),
– IvanVladimir04 (Ivan04)}"] – Alert to specific NPCs, glowing eyes code, and sounds.

===========================================================================

===========================================================================

This is still W.I.P.!
Download
Required items:

Click the title to search on this site.


Random's Edited Bsmod AnimationsSteam Workshop
VJ BaseSteam Workshop