Sans – Skeletal Judgement

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Author: JER

Last revision: 1 Mar, 2025 at 08:56 UTC

File size: 34.37 MB

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Description:

Sans the skeleton hustle his ways with skele-tons of blasters

A zoner type character that specialize in bones and blasters
This character have a pretty complex gimmick

Here’s the explanation
[[Passive]]
Stamina: Instead of HP, Sans uses Stamina to survive

Stamina Regen: When in "Wait" state, Sans will regenerate 0.7% Stamina every tick

Stress Meter: A bar that is indicated as Sans’ eye will fill up and upgrade attacks when a certain treshold is reached

Dodge: Sans will teleport in a set direction on getting hit and loses a fixed amount of stamina and gain 3% Stress

"Weakest" Monster: Almost every move will only deal 1 Damage/Tick

Karma: Every damage dealt to the enemy will inflict KR. The higher the KR, the faster they will take damage from it

Phase: When HP is low or when Stress Meter is full, sans will enter his next phase

Phase 2: Every time sans is hit 3 bones will fall from the sky

Phase 3(Finale): Sans’ will enter Retribution mode where he regain 1/3 of his stamina and won’t consume Stamina or adds up Stress when using a move

Tired: Can’t move, 1 hit and you are out

Movement: Consume 1% Stamina (except "Walk Forward")

Basic Attacks: Consume 1.66% Stamina and add 1% Stress

Specials: Consume 3.33% Stamina and add 2% Stress

Supers: Consume 1 Super Meter, 20% Stamina and add 25% Stress

[[Attack Upgrades]]
At 25%, 50%, and 75% Stress Meter: Bone Rush, Aerial Bone Throw, Blaster

At Phase 2: Almost every move is upgraded