Radroaches of Kenshi

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Author: dust mite

Last revision: 8 Mar, 2025 at 22:28 UTC

File size: 22.4 MB

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Description:

Okran wept.

You know what the wasteland of Kenshi needs? Radroaches. Every wasteland needs them.

You know what the wasteland of Kenshi doesn’t need? Sword-wielding, crossbow-toting Radroaches.

Or so i thought. Turns out Kenshi needs those too.

So here you are, oversized, flesh-eating cockroaches in two different flavors:

-animated from scratch feral radroaches with all the quirks and behaviors of animal NPCs

-bipedal radroaches with all the abilities and shortcomings of humanoid characters.

They come in large swarms, wield a diversified arsenal of weapons and will try to steal crops and eat bodies, often resulting in fights with local forces.

Being adaptable creatures, they have evolved a few physical attributes and behaviors to better adapt to each environment. While their limbs are weaker, their torsos are tough, and they don’t need their heads to continue fighting. Most are unable to speak, however, and every other race will attack them on sight.

For now, they can only be recruited by healing a wounded leader of a swarm while you are also a roach. This will change in the future.

NOTES

Despite having six limbs, humanoid roaches will still be crippled and become sitting ducks if they lose a leg. Nothing short of altering the animations could change that. For this same reason, you can’t play General Grievous by equipping a sword for each arm.

The special non-vital head (Ganglion) does not immediately appear when starting a new character. Saving and reloading should fix this.

The wings appear invisible from below. Should have noticed that before making all those animations for the animal version. Whoops.

The little buggers may cause trouble to settlements and towns due to the way they are programmed. Need more feedback on this.

Despite the name and origin of the model, these are not supposed to be tutorial enemies meant to go down easily. Expect to face some strong variants.

Feedback is appreciated. At this stage, the mod is likely unbalanced and requires tweaking to be enjoyable for multiple playstyles. Stay tuned for more changes.

TO DO LIST

>Better interactions and dialogue options for recruitment

>Unique recruits with custom dialogue

>More attack animations for the feral roaches

>Raids, bosses

>New weapons?

>More spawns for the animal version

>Infested settlements? World states? Town overrides?

>Better starts

>More time spent actually playing the mod. Seriously. I have no idea what happens with mid to end game scenarios. Are the roaches actually OP or too weak? Does the mod causes crashes or is it just Kenshi being Kenshi?