Infinite Azure

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Author: Barney

Last revision: 18 Nov, 2021 at 16:58 UTC

File size: 10.66 MB

On Steam Workshop

Description:

Well both games have wavedashing right?

Introducing Infinite Azure from Tekken 7! This stage has a very cute and unique gimmick where you can literally run for as long as you like!

Because of the nature of how this stage is designed, some things are gonna differ from your typical platform fighter stage. The camera will try its best to follow all the players at any given point in time, but there’s a limit to how fast it can fly, to avoid hurting your eyes. Similarly to subspace emissary from brawl, the camera will also suspend its motion for a brief period while you’re in hitstun, allowing you to knock players off the left or right side of the stage.

This stage also features an aether variant with some cute little platforms for you to play around with. Also, this stage supports any number of players, so not even some crazy phenomena where dan adds 8 player mode will break my programming 🙂

That being said, because of how this stage is programmed, there’ll no doubt be some glaring bugs and differences from regular stages, so please do check up on the bug discussion thread if you find anything. If it’s not logged there, feel free to mention it to me, and I’ll either try and fix it myself, or explain to you why it’s not my fault.

All art and programming in this stage was done by me. The soundtrack for this stage is directly ripped from Tekken 7, edited slightly in order to loop correctly.

(Not to be confused with the Infinite Azure and Infinite Azure 2 stages by GameSquid and VVizard that were announced in the workshop direct)