Age of Civilizations – Myce

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Author: TwinCrows

Last revision: 14 Sep, 2024 at 20:00 UTC

File size: 1.67 MB

On Steam Workshop

Description:

Adds the Myce from the ‘Age of Civilizations’ series.

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The Myce (pronounced interchangeably as "mice" or "meese") are nefarious rodents who believe in trade and trickery.

They’re unlike the Skaven and Ratkin—Myce are more civilized. Most often, Myce will be allied to your friendly civilizations, although they have quite different ethics which may prompt wars.

+30% bonus to Appraisal skill learning.

The Myce are nefarious rodents. Myce are known for their greed. Commerce and trade are prized highest in their culture.

Particularly, they abhor making trophies of animals. They also have very liberal views on trespassing and thievery.

Many Myce are drawn to necromancy, due to their race’s alignment to twilight.

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Myce, as a Creature

Personality Traits

– Positive: Curious. Wastes little.
– Negative: Envious and greedy. Selfish. Not trusting. Unimaginative.

Physical Attributes:

– Positive: Excellent disease resistance. Agile.
– Negative: None.

Mental Attributes:

– Positive: Good analytical ability and spatial sense. Good kinesthetic sense and social awareness.
– Negative: Poor focus and willpower. Low patience and poor memory. Poor musicality or and little empathy.

Interesting Facts:
– Maximum age is 60-90.
– They grow to a size of 45000 at 10 years old.

Other things:
– They are known for their greed.

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Myce, as an Entity

Weapons: Pick, battle axe, whip, short sword, spear, mace, long sword, flail, morning star, scimitar, crossbow, bow, training short sword, training axe, training spear.

Armours: Breastplate, Mail, Leather, coat, shirt, cloak, tunic, toga, vest, dress, robe.

Helmets: Helm, Cap, hood, turban, mask, head scarf

Tools: Nest box, Jug, Large Pot, Hive, Mine cart, Wheelbarrow, Stepladder, Scroll rollers, book binding, scroll, quire, bookcase, pedestal, display case, altar, die.

Symbols: Artifice, Mystery.

Religion: Pantheon

Religious Spheres: Dusk, Trickery, Trade, Theft

Sphere Alignments: Dusk, Dawn, Twilight, Theft, Trade

Preferred Biomes: Shrubland, Forest, Grassland

Site Type: City

Active Season: Summer

Ethics: Killing enemies is acceptable, Torture is justified if good reason, Treason is capital punishment, Oath-breaking is justified if no repercussions, Making trophies of animals is appalling.

Values

– Positive Values: Commerce. Craftsmanship, skill and cunning. Cooperation and competition. Stoicism. Self control, tradition, decorum, and artwork.
– Negative Values: Disdains truth and law. Dislikes independence, fairness and harmony. Doesn’t like hard work or tranquility.

Royal Titles

Same as dwarves for now.

Executioner uses a mace.

Other things:
– Indoor wood, farming, and gardens.
– Outdoor wood, farming, gardens and orchards.
– Wanderers, scouts, scholars
– Cut gems into mostly square and rectangular shapes.
– Keyboard, stringed, percussion instruments.
– Poetic, musical, dance forms.
– Can become undead.
– 10% Banditry

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CREDITS

Topples Halflings for the base Bodies