A Better Arsenal for LW2 (LITE)
Commander while you spent the last couple of decades marinating in your own juices our engineers in munitions have made lethal advances in weapon design and development. Right from the start your rookies will wrap their hands around the grips of weapons with LETHAL potential.
A Better Arsenal seriously upgrades the your weapons, nades, gremlins, etc to an insane degree. New clip sizes make reloading irrelevant and adds a few extra shots to single shot guns and items.
If the weapons don’t remove the threat after first blood then we have upgraded our armor to make most engagements survivable.
An LW2 compatible version of "A Better Arsenal"
This mod works at all gamelevel difficulties.
To list the specifics of all the changes would mean dumping the entire XComGameData_WeaponData.ini and ain’t nobody got time for that in the mod description. So let me sum up…
Weapons
- weapon damage was increased by +1 to +2 across the board
- aim was given to all weapons with the heaviest doses going to sniper rifles and lower numbers on shotguns and LWG (Lite version – minimal aim was given in all cases as to make sure gun mods remained relevant)
- a bump to shredding was given to conventional and mag weapons while piercing was given to mag and beam
- clip sizes for all weapons were increased by +2 to +3 (Lite version – clip size increases kept low to keep gun mods needed)
- minimal crit chances were added to all weapons and followed the same curve that LW2 gave to short range weapons
- increased the mobility boost given by LW2’s SMGs by +2
- grenade dmg, range, and radius was minimally adjusted if at all. clipsizes +1
- Special DLC weapons were adjusted with minimal increases to dmg and added moderate crit, aim, and use count due to their uniqueness.
Armor & Items
- health was added to all armors and vests by +2 to +3 hp
- added a mobility bump to most all of the armor types by +3 to +4
This mod was my attempt to answer the numerous requests to tone down the OP’ness of my original mods. However if I still haven’t hit the mark for what some players may want for this mod the following are the instructions to modify this mod and set the stats to the values that work for you.
To change the stats to weapons edit this file:
To change the stats on armor edit this file:
If you are an old pro at editing ini files of your favorite mods and you know the trick on how to make sure your changes survive the mod author’s future updates please note that copying this mod’s files to your local XCOM game directory it will disable the mod. The reason being that the load order for mods are as follows: core game > DLC > local mods > workshop mods. This means the LW2 workshop mod will get loaded last and override all of your local mods that change the same values. The only way to get around this is to also copy the LW2 mod into your local mods folder…still no guarantees this will work. My advice is to save your changes to a file else where and then just copy them back after any future updates occur.
Other A Better’ MODSI have built a collection of mods under this same theme of wanting to start with a better advantage. There are multiple versions of the mods for LW2 and WOTC compatability and lesser OP versions for those who want some advantages but not overkill.
A Better StartA Better RookieA Better ArsenalCompatible with:Click the title of the mod to visit it’s page to subscribe or comment on.
