Industry Professionalism

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Author: koa

Last revision: 11 Mar, 2025 at 00:32 UTC

File size: 59.63 KB

On Steam Workshop

Description:

1. What it does

Every year, the manufacturing building with the highest level in a state gets a 1% throughput bonus.

Only recognized countries get this bonus, and subject countries cannot receive it, except for protectorates.

2. Why?

It adds a small but meaningful detail to gameplay — for example, allowing you to create clothing-specialized or furniture-specialized states.

It also helps late-game Great Power AIs transition their industrial structures. In vanilla, AIs often struggle to shift to new industries in the late game due to a lack of available workforce. Since all the population is employed in outdated tool factories, there are no workers left for emerging industries like automobiles. However, if we simulate an increase in throughput that boosts the efficiency of old factories, it will naturally create unemployed workers who can then move to the automobile industry.

I’ve playtested this a few times and noticed that there are now some nice automobile industries developing in GBR, USA, and GER.

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There should be no conflicts with other mods.

There is a ‘building_professionalism_add’ modifier that does nothing; it’s only used to track how many years the modifier has been applied.

There is no localization in this mod because the only visible element is the modifier itself, which is straightforward.