Aperture Science Sentry Turret

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Author: GlowingFox704

Last revision: 31 Dec, 2024 at 14:41 UTC

File size: 1.05 MB

On Steam Workshop

Description:

Reject mobility, embrace sentry! The Aperture Science Sentry Turret is unable to run, jump or roll, but has powerful guns to defend itself.

Moveset

You only have access to special moves, and are unable to move. You are still able to parry, tech, and spot dodge though.

Specials

N-Special: It Wields a Gun

Self explanatory, fire a barrage of bullets while you hold it down. Good for dealing damage fast, but has a wide spread and deals no knockback or hitstun.

F-Special: Rocket Module

Launch a moderate range, high power rocket, similar to the rocket turrets from Portal 1. Very dangerous, but you can only hold 1 at a time before needing to reload.

U-Special: Reload

Reload your rocket. Makes for a pretty bad recovery, but have you seen one of these things when they hit a faith plate? Absolutely helpless!

D-Special: Design Flaw

Turns out it’s not the safest idea to cram a rocket launcher into a robot, and as a result this will make you spontaneously combust and explode shortly after. Gives some i-frames and deals knockback and damage, making it a useful defensive tool, at the cost of 20% damage and launching you upwards into pratfall. Instantly kills you if used at or above 150% damage.

This is not intended to be a balanced mod, but it is intended to be a functional mod, so if you encounter any glitches, errors, or have any suggestions, let me know. 🙂

Credits:
Valve – For the design of the turret, obviously, and also the track "Reconstructing Science" which is used for the victory theme.
Freebe Sounds – For a cymbal crash sound effect, also used in the victory theme.