qUIck_FLG
MOD-ID TAG = #656115338
DESCRIPTION = Flags & Cities!
SUMMARY = National Flags are now shown as "Rectangular Buttons" in the Strategy Layer (Barracks list, etc) and as Elliptic symbols during Tactical missions (back of Armors).
And so it begins — all over again!
Hi everyone…
It’s been awhile but i certainly had plans to reproduce the Long-War 127 Nations for XCom2.
This first installment has the Basic 36 XC2 defaults… and i still have around 164+ more to add. That much variety will require some sort of modular approach to maintain a simple structure, IMO.
In terms of content, i also uploaded a series of extra-files which are somehow isolated from this one. qUIck_FP2 + FP3 + FP4 + FP5 are offering you 35 new "Flags" & 6 Bonus versions each. This process has some obvious advantages;
* You can just select/activate whichever "package(s)" you’d prefer to use.
* An optional way to pre-define anything as valid could provide a configurable method that would save personal settings. This feature will be developped once i get the entire set online. PS: A major MCM update is a must have for that.
* Runtime efficiency. As much as i believe Firaxis gameplay is solid & efficient.. if you "overload" this code with a LOT of resources, you’d eventually notice performance issues. High or low, but it’s something to consider very seriously, AFAIC.
EDIT (09/04) ; All "necessary" packages (FP2-3-4-5) have now been released — DONE!
EDIT (21/04) ; A total of 201 Cities are now included in the FP(#) files structure.
EDIT (29/07) ;
# 1) Adding "Mini-Flags" after city names to the Pre-Mission debrief panel during Skyranger flight to destinations — i’ll be doing the same for all FP packages in the coming days/weeks.
# 2) With formal permission from Reality-Machina, i am also activating his "GameState/WorldRegion" UC-Script override (as is!) to raise the likelihood of custom cities being picked by the Engine randomizer function.
EDIT (26/02) ; LW2 compatibility pass.. mostly required for RM’s stuff as described in #2 above. The old locations weren’t parsed correctly after Pavonis’ alterations. Took me a whole month to catch up with ingame proofs & feasible adjustments. Sorry for that delay — i was busy with LAByrinth & qUIck_LW2 fiddling. 🙂
Enjoy.
— Zyxpsilon.
