City Of Silence
"Rare snow, thick fog and deep silence.
It seems that there should have been a lot of people here, but from now on they are not here.
Now no one can destroy this silence, except, of course, one small silhouette in this fog."
A small provincial city, that once fell silent forever.
The city is divided into two parts: a residential area (mainly apartments, hotels and offices) and a production area (mainly industrial zones, warehouses and shops).
There is also a secret event on the map, the appearance and outcome of which can be influenced by the player himself.
The map is inspired by Silent Hill and L4D2, and is also an alternate version of gm_snowcity (that is, the map is a much improved version of the old map and takes some ideas from it).
Since there are quite a lot of enterable buildings and also the presence of an extensive skybox, i didn’t go overboard with the number of props. (although my laptop won’t say that)
DOES NOT require any content
The map contains AI Nodes and Navmesh
fogcore playlist
(i was planning on embedding music from SH into the map, but in result i refused this decision, so you can play this playlist by yourself, if you want.)
PS1 Style Effect
(it’s obvious why.)
Points of Interest:
- Office
- Hotel
- Burger Town Tank
- Pawn Store
- Park
- Downtown Book Store
- Loading Point
- Power station
- Storage
- Building zone
- Empty Construction site
- Gas station
- Garage
- And countless number of lanes
Negative motivation is a good thing.