New Gondor SF (w. custom portraits)
The mod you knew you didn’t need, but didn’t know you wanted.
For the version with VANILLA PORTRAITS, please click the link below.
https://steamcommunity.com/sharedfiles/filedetails/?id=3434456283
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Provides a detachment of the New Gondor Intelligence Special Forces currently engaged in anti-terrorism operations in Far Harad.
FEATURES:
– A CIA type unit with a ranger-size roster (3 strike teams with different strengths / supporting covert operatives, 20 operators in total)
– Reworked doctrines and fire modes
– Doctrines level up slower, giving you more time to improve your unit (~2.5x slower than vanilla)
– Broad range of equipment distributed among the teams
– Grenade launchers and Pocket grenade launcher sidearm
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TEAMS: 3 seperate teams with different functions and strengths
TEAM ANOR specializes in recon and stealthily getting past the enemy to the most advantageous spot before unleashing their firepower.
Features: Cloaks, flexible balance of weapons and armour, greater field of view, lockpick machine, superb NVGs, more crit kills.
TEAM BEREN operators are the NGI’s go-to rapid response team with advanced CQB training. They travel light and kill fast.
Features: Light vests and armament, better CQB reaction times and speed.
TEAM CELOS heads out when a more methodical approach is required. Even when faced with with foes in large numbers or using heavy arms and armour, they won’t give an inch of ground.
Features: Best armour protection and large calibre weapons, shield, spy camera, heavy explosives, LMGs.
CLASSES:
SPEARTIP: Squad leader, more resistant to suppression, weapons focus, better armour
HATCHET: Breaching and CQB
HAMMER: Explosives and gadgets
LONGBOW: Better FOV, sniping and overwatch
WARBOW: Grenadier/gunner, long range explosives options, better cover usage
COVERT OPS:
SHORTSWORD: Flexible role, mixed loadout, can double as either dagger or fill in for a downed or wounded squad member
DAGGER: Undercover operative, ambushes, light loadout, better field of view
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—–CAUTION—–
AS LONG AS THE MOD IS ACTIVE it changes some of the CIA, Ranger and SWAT gear. Disable this mod if you want the full vanilla experience with vanilla factions. No base game XMLs are overwritten, should be compatible with most other mods.
Changes to CIA and Rangers:
– Backpack slot: 4x slapbang kit, 4x Flashbang kit, 4x smoke grenade Kit, Poncho renamed ‘Cloak’
– Utility slots: 2x slap charge, 2x TEC torch, 3x Smoke Grenade, 3x Stinger grenade, Bolt cutter to utility slot
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TO DO:
– Doctrine balancing
– Custom fire modes balancing
– Changing up the models to differentiate the teams. Colour ideas?
– Possibly add fitting voicelines? If you know of a resource or can help me out with this, thanks in advance.
FEEDBACK ON BALANCING IS APPRECIATED
Please enjoy, and am happy to hear any sort of feedback!