Old Republic HK Droids (Legacy)
THIS IS FOR THE BASE/LEGACY VERSION OF THE GAME
Statement: HK-47, HK-51, and HK-55 are ready to serve XCOM, Commander. Assassination protocols engaged, prejudice set to maximum. Termination of alien meatbags will commence on your command.
This mod adds models for the lovable, homicidal HK-series droids from Star Wars: The Old Republic as soldier armour. Separate torsos, arms, and legs are included for HK-47, HK-51, and HK-55 Mk2 (mid-KOTFE), with heads for each as helmets.
If you wish to further enhance your experience, you may wish to also download my Old Republic HK Voice Pack.
Support has been added for robojumper’s Add Part Names mod, which enables torso, legs, and paired arm armour parts to be properly labelled with their name in their relevant Props sub-menu.
I highly recommend the use of RealityMachina’s Wear Armour On Avenger mod. With the use of that mod your soldiers will wear whatever armour you have equipped them with inside the Avenger, rather than the underlay outfit they wear by default. If you want to see full bodied HKs inside the Avenger’s rooms, like this:
then you need RealityMachina’s mod. You may also wish to use Mertius’s SWR Full Crew Avenger mod to increase the numbers of soldiers wandering around between missions. Make sure to follow the instructions regarding reinitialising your settings to make it take effect.
As with other similar body mods, this mod provides an invisible head option under Caucasian Male (Race 0). If you already use one or more mods that include a similar invisible head (like the Mass Effect mods), you are free to disable the one in this mod by commenting out the HK invisible head option in the mod’s ConfigXComContent.ini file (use a semi-colon -> ; ). Preferably do this before running the mod for the first time.
Limitations on adding new heads and the requirement of dealing with non-hidden teeth and eyes means that the original HK head meshes had to be scaled up. They are thus a little bit oversized compared to the originals.
The textures are less than perfect. Unfortunately I lack the skill to properly convert traditional textures to PBR. It also doesn’t help that results tend to look wildly different under different light sources (in a manner that doesn’t seem to reflect an accurate PBR implementation), making adjustments something of a frustrating exercise. It probably would have been quicker to create all new PBR textures from scratch. The source textures for 47 and 51 were only 1024×1024, which also doesn’t help.
Because of the way the bodies were originally modelled, there are a few issues with clipping and shoulders popping out of their sockets. I did experiment with more graduated skin weights to try and introduce some flex (despite a metallic droid chassis flexing when it moves its arms not making much sense), but the result was actually worse given the low subdivision. This is most apparent during firing animations. I may try to address this in a future update.
Original mesh and texture content derived from the Star Wars: The Old Republic MMO. All rights belong to EA/Bioware and Disney.
This mod makes use of E3245’s Extended Material Library, probably somewhat unnecessarily.
I learned a lot by poking through the contents of other people’s mods, such as [GWJ] Kexx and Dor, to see how things worked, as well as reading various tutorials and forum/Reddit posts by the likes of E3245. Many thanks to them and the rest of the X2 modding community for their help, direct and indirect.
Pictures of HK-47 show him using the M82A1 sniper rifle from E3245’s Barrett M82A1 AMR :: CoD4: Modern Warfare Remastered mod. Content not included in this mod.
Pictures of HK-47 and HK-51 show them using the XCOM: EU/EW pistol from Mr Kablamm0fish’s XCOM EU/EW Ports: Tier 1 Weaponry mod. Content not included in this mod.
Background characters in some pictures feature elements of [GWJ] Kexx’s various Mass Effect mods. Content not included in this mod.
Enemies in some pictures are from DerBK’s A Better ADVENT 2 mod. Content not included in this mod.
Several screenshots take place in maps generated by McDenny’s 09’s Even More Maps! – Suffer mod.
The initial inspiration for this mod came from Jafrica’s HK-47 Voice Pack. Lack of further development of that mod prompted me to create my own HK voice pack, and subsequently this mod to go with it.
Try my other XCom 2 mods.
For War of the Chosen:
SW Alien Head Pack 01: Twi’leks soldier head/hair customization mod.
SW Alien Head Pack 02: Zabrak soldier head/hair customization mod.
SW Alien Head Pack 03: Cantina Denizens soldier head customization mod.
SW Alien Head Pack 04: Scum and Villainy soldier head customization mod.
Old Republic HK Droids soldier body customization mod.
Ashley Williams Squadmate soldier body customization mod.
Alyx Vance Squadmate soldier body customization mod.
For the Legacy/Base Game:
SW Alien Head Pack 01: Twi’leks soldier head/hair customization mod.
SW Alien Head Pack 02: Zabrak soldier head/hair customization mod.
SW Alien Head Pack 03: Cantina Denizens soldier head customization mod.
SW Alien Head Pack 04: Scum and Villainy soldier head customization mod.
SW Alien Voice Pack.
Old Republic HK Voice Pack.
Ashley Williams Squadmate soldier body customization mod.
Alyx Vance Squadmate soldier body customization mod.

