Personalities: 16 Personalities

This mod is a simple 1-2-3 Personalities patch that replaces Enneagram[www.eclecticenergies.com] personality types with the ones from 16 Personalities[www.16personalities.com].
Two most popular personality tests out there are Enneagram and 16 Personalities.
First one is designed very softly. It actively tries to make things look sensible, using broad, vague descriptions (just like fortune-tellers), and tops it off with an idea of diffusion and constant change to justify possible miscalculation. Enneagram was never widely accepted as a scientific theory, it’s a pseudoscience.
16 Personalities on the other hand use an actual psychological studies as a foundation. 16 also gives much more narrowed descriptions, so when they miss the diagnosis, they miss more noticeably. Which, admittedly, can be discouraging.
For generating a bunch of semi-random stuff that makes sense – Enneagram wins. That’s why I used it as a backbone for 1-2-3 Personalities: it’s perfect for a “story generator” type of game. For personal growth, 16 Personalities are much better though, as far as you were diagnosed correctly.
So when I stumbled upon this study[www.typologycentral.com], that cross-references personality types from Enneagram and 16, I saw it as an opportunity to implement also the more scientific one from the two. Especially since it also has some interesting…
- Enneagram version has identical chance for every personality type. This patch changes population distribution to be more fitting real life data provided by the 16 Personalities study. Some types will be rare (like Architect, with 2,8% chance to appear), and others more common (topped by Defender having 11,2%)
- With this patch some personality types have more than one possible psychological drive. (Coincidentally, this was a feature already asked by some, but against Enneagram rules)
GitHub source[github.com]
The change is only cosmetic. New behaviours will come with Module 3, pulled directly from ones made for Enneagram. If the study is accurate and the types correspond well, personalities, descriptions and behaviours will still fit.
Remember that if you play with Module 2 and leave Fluid personalities on, exhausting events, extreme effort or passage of time can make your pawns change personality type.
Overwrites:
1 – Logistician (ISTJ), Executive (ESTJ), Defender (ISFJ), Consul (ESFJ)
2 – Defender (ISFJ), Consul (ESFJ), Protagonist (ENFJ), Advocate (INFJ)
3 – Executive (ESTJ), Consul (ESFJ), Entrepreneur (ESTP), Entertainer (ESFP)
4 – Mediator (INFP), Advocate (INFJ), Adventurer (ISFP), Campaigner (ENFP)
5 – Logician (INTP), Logistician (ISTJ), Architect (INTJ), Virtuoso (ISTP)
6 – Logistician (ISTJ), Defender (ISFJ), Campaigner (ENFP), Mediator (INFP)
7 – Campaigner (ENFP), Debater (ENTP), Entertainer (ESFP), Entrepreneur (ESTP)
8 – Commander (ENTJ), Executive (ESTJ), Entrepreneur (ESTP),
9 – Adventurer (ISFP), Mediator (INFP), Defender (ISFJ), Entrepreneur (ESTP)
- Serious Animals – changes animal personalities to short, down-to-earth descriptions
- Anime Romance – replaces Enneagram personality types with anime archetypes
- RPG Alignments – swaps Enneagram types for classic D&D character alignments
- 16 Personalities – patches 16 personalities over corresponding Enneagram types