LW Combat Engineer

If you liked this item, please rate it up on Steam Workshop page.

Author: xylthixlm

Last revision: 2 Dec, 2016 at 22:37 UTC

File size: 1006.59 KB

On Steam Workshop

Description:

This is the Combat Engineer class from the Shadow Ops Long War overhaul, as a separate class mod. The Combat Engineer carries a shotgun and a grenade launcher for maximum destructive potential. Go down the Pioneer path to blow away cover with Breach and deal devastating criticals with Fracture and Aggression, or take the Sapper path and launch grenades rapid-fire with Fastball and demolish enemy mechanical units with HEAT Ammo.

Abilities

Squaddie
Launch Grenade: The Combat Engineer uses a grenade launcher to fire grenades rather than throwing them. This allows for greater range and grenade capacity.
Saboteur: Your standard shotgun attacks deal +2 damage to inanimate objects such as relays and gas tanks.
Smoke and Mirrors: You have one free smoke grenade use on every mission. Launching or throwing a smoke grenade as your first action does not end your turn.

Corporal
Breach: Fire a shot that destroys cover and shreds 1/1/2 armor in a small area, but deals reduced damage and can’t get critical hits. Shotgun only. Uses 3 ammo. 3 turn cooldown.
Skirmisher: Move after taking a single action that would normally end your turn as your first action.
Fastball: The next grenade you throw or launch this turn doesn’t cost an action. 4 turn cooldown.

Sergeant
Fracture: Make an attack that has +20 Crit chance and deals double bonus damage on critical hits. 2 turn cooldown.
Slug Shot: Special shot for primary-weapon shotguns only: Fire a shot with no range penalties. Uses two ammo. Five-turn cooldown.
Dense Smoke: Your smoke grenades provide an additional +20 Defense.

Lieutenant
Moving Target: You get an additional +30 Defense and +50 Dodge against reaction fire.
Focused Defense: You get an additional +30 Defense and +50 Dodge against attacks by the closest visible enemy while not flanked.
Entrench: Increase Defense by 30 and Dodge by 50 until you move. Only works in cover.

Captain
Aggression: Gain +5 critical chance for each enemy you can see, up to a maximum of 30.
Pyromaniac: You get a free incendiary grenade on each mission.
HEAT Ammo: Confers +50% damage against robotic enemies.

Major
Resilience: Enemy attacks against you suffer a -50 penalty to critical hit chances.
Devil’s Luck: You are immune to the first shot that hits you each mission.
Combat Drugs: Units in your smoke grenade cloud get +10 Aim and +20 Crit chance.

Colonel
Anatomist: You deal +1 damage on critical hits for each enemy of the same type you have killed, to a max of +10.
Close Combat Specialist: During enemy turns, fire a free reaction shot with your primary weapon at any visible enemy within four tiles who moves or fires.
Controlled Detonation: Your explosives deal 100% less damage to allies.

Brigadier
Slam Fire: For the rest of the turn, whenever you get a critical hit with your shotgun, your actions are refunded. 3 turn cooldown.
Mayhem: Your grenades and special attacks deal +2 damage.
Devastation: The radius of all your grenades is increased by 2, and the radius of your Breach ability is increased by 1.

Known Mod Conflicts

Reliable Smoke

Download
Required items:

Click the title to search on this site.


Long War Perk PackSteam Workshop