Pod Activation Preview
Shows you whether your current movement would activate a pod.
Only calculates enemies you (as the player) have vision on before starting the move.
If so, it marks the "bad" tiles and shows your true movement path, as opposed to the displayed, smoothed one.
This hopefully prevents cases where you think you’d checked all the tiles you’re moving on, but one tile was off.
Known Issues: apparently doesn’t quite work due to XCOM 2′ LOS not being deterministic
Overrides: None
Can be disabled and enabled at any time.
