SP CAMPAIGN – The Bay Of Hugeris [Continent in Arms]
Kingdom of Masere on one side, Sevincia on the other. The two countries were pointing all of their arsenals at each other for years now, particulary on a specific part of their shared border, in the Bay of Hugeris. Important naval location has become a powder keg, waiting patiently for someone to light the match and start a violent conflict that will throw both countries into turmoil.
-Overal campaign lenght around 8-9 hours of gameplay
-12 "Combat" based missions (20-60 minutes each) and 6 "Storymaking" parts (3-15 minutes each)
-Focus on realism
-Story telling mostly via briefing screens, but also during individual missions
-Slow paced combat – play slow and methodicaly, quick playstyle wont get you anywhere
-Huge conflict immersion
-Use of UAVs, Supports, High Command modules
-3 Points of view (A black ops team(unknown side)/Mechanized squad leader (Kingdom of Masere)/ A simple soldier (Sevincia)
-No heavy scripting, but also no super simple missions
-A few custom made music tracks, created specificaly for this campaign
-Warcrimes included
The base lore for this was created by the author of the faction mod, Anthrax, I merely created one of the potential conflicts that could arise in this fictional universe.
! I do not gurantee the campaign will work without all modern day DLCs installed
The Maseri Marine force uses Arid Camo instead of Woodland, because at the time when I began making this campaign, no Woodland version existed yet. I personaly think they dont look THAT much out of place.
The AI pathfinding in some parts of this map is attrocious, so I apologize for it being sometimes slow and clunky, did my best to fix it tho
Required items:
Click the title to search on this site.
CBA_A3 — Steam Workshop
CUP Weapons — Steam Workshop
CUP Vehicles — Steam Workshop
CUP Units — Steam Workshop
CUP Terrains - Core — Steam Workshop
Community Factions Project (CFP) — Steam Workshop
Continent in Arms All-In-One — Steam Workshop
Mull of Kintyre — Steam Workshop