Nuclear Explosives RDS Edition

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Author: Rainbow ⁧⁧[RainbowDoesStuff]

Last revision: 27 Mar, 2025 at 17:24 UTC

File size: 30.25 MB

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Description:
Now I am become deaf, explosions are very loud.

The functionality of this mod is very simple, there will be added selection of nuclear explosives to the spawn menu with varying toggles on them for the purpose you need alongside a tool if you enable the global.

Nukes have different effects for when they airburst and when they detonate in the water.

Keep in due mind there is also a settings menu that lets you turn off things like nuclear fire and the shockwave doing damage and screenshake.

Spawn Menu

The two extra spawnable variation types are "Flash" and "Less Smoke", I’d just recommend using the No Flash Var as that’s the default nuke type.

The Flash nuke variation causes a very bright glow that turns night into day as apposed to just using a light.
The Less Smoke nuke variation just makes the mushroom cloud last less time in case you want that juicy aftermath.

Extra

This mod also adds a tool called the Davy Crockett launcher which lets you shoot small low-yield nuclear bombs out of a heavily modified recoilless rifle.

I plan also for other tools like an airstrike / nuke dropper and extra functionality changes to the already existing weapon.

This is practically a really big community project of all time.
The origins of this mod are as such ;

The Modder " Kooshing " took the original code from an AC130 mod I’m not aware of and edited it around.
The Modder " Quadview " then took the nuke code from Kooshing and planted them unto some original models of his and I downloaded that from the workshop.

Then I proceeded to heavily edit the code and add varying levels of different functionality and visual changes alongside actually making the shockwave do proper damage, overall improving it and adding certain tools like the davy crockett launcher and here we are now!

All the currently existing models in the mod are Quadview’s aside from the Davy Crockett Launcher, so big credits to him + kooshing for the base I worked off.

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