Stelliferous
(they look more beautiful when they are turned into glass).
If you want, you can remove the env_projectedtexture entities (the most expensive entities) by typing ent_remove_all env_projectedtexture in the console.
(you can still play in LDR, but features may appear too dark/bright.)
Features
– Navmesh
– Nodes
– HDR
– Cubemaps
– Light bridges, sliding doors
– Teleporters
– Death/damage triggers
– Orbital laser (you need to find 3 keys to activate it)
– Way too many light sources
– low-gravity "space" environment (its a little scuffed)
– Futuristic/Sci-fi aesthetic
– Custom soundscapes
Locations
– Catwalk
– Lodging
– Logistics
– Pool
– Agriculture
– Servers
– Bridges
– Ventilation System
thanks to natko for reuploading Philip Klevestav’s scifi textures 12 years ago
https://gamebanana.com/mods/7425
https://gamebanana.com/mods/7432
and also amigang for the assets of this star trek project 18 years ago
https://www.moddb.com/mods/enterprise-warp-5
music on the radio is Unspeakable Roses – Hello Meteor
to my knowledge, the rest of the assets are from games published by VALVe Software/custom-made assets
the map was intended to be much more expansive (and expensive), but i ended up reducing the playable space in a bid to prevent the compiler from running out of memory lol. might end up adding more sections tho, who knows….
mmbuehhhh…………