[EKS] AI Artillery System

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Author: ekcja

Last revision: 30 Nov, 2024 at 12:14 UTC

File size: 3.93 KB

On Steam Workshop

Description:

[EKS] scripts are fully compatible with Public Zeus servers on the Game Master slot.

This script allows AI Artillery to fire autonomously. Artillery units will now act properly and provide support to the battlefield just how they would in real life. Forward Observers (FO’s) will even order danger close missions if they’re about to be overrun and destroyed.

– Forward Observers will now call artillery strikes on enemy positions that they are aware of.
– FO’s will use artillery assets that are part of their team within range (Mortars won’t fire at extreme distances, just like Rocket Artillery won’t fire at extremely close ones!)
– Compatible with all vanilla Artillery units (Mortars, SPGs, MLRs).
– Basic RHS Support (See below the supported vehicle roster)

How to use:

1. Place down the composition on any infantry unit, turning it into a Forward Observer.
2. Place down any artillery unit.
3. Make the Forward Observer engage any hostiles.

Supported Stationary Artillery:

– Mk6 Mortar (All Sides)
– MK41 VLS

Supported Mobile Artillery Roster:

Artillery accuracy is determined by how much the Forward Observer knows about you. If his information is minimal, then the artillery will hit you in the radius of 125m. If his information is full, then the artillery will hit you in the radius of 25m. And everything in between.