NPC No Collide Each Other
Why should the fastest or luckiest NPC always get the first (and only) swing? Why should the rest be doomed to stand in line like customers at a Black Friday sale, waiting for a turn that may never come? No—this is not the way of battle! Every NPC should get a fair shot at bashing, slashing, and utterly dismantling the unfortunate soul who dared to exist in their line of sight.
So let them fight! Let their AI routines thrive! Let their pathfinding be equally terrible yet equally merciless!
For every NPC deserves their moment of victory—or at the very least, the satisfaction of taking a chunk out of the player before their inevitable ragdoll demise.
– by ChatGPT and it was funny haha
– NPC will ignore other ally’s collision (unless they are fighting other npcs due to limitations)
– With collisions ignored, melee NPCs will dish out more DPS since they all have a chance to attack
– With collisions ignored, melee NPCs will have a nice streamline to their target
– No more stuck with each other npc (maybe due to excessive spawning)
– Stop the team stacking by inputting "wblnpcnocollide_enabled 0"
– I purposely excluded them from this. though it does work that they do not collide each other, their AI pathing gets messed up when they start ‘going inside’ each other and that they will stop moving.
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tags: nocollide, collision, NPCs, AI, movement, optimization, pathfinding, combat, melee, NPC AI, swarm, horde, stampede, chaos, fairness, balance, GMod, sandbox, Half-Life 2, AI behavior, NPC enhancement, toggleable, convar, configurable, server-side