Dynamic Combine Rappelling

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Author: w.black57

Last revision: 29 Mar, 2025 at 10:22 UTC

File size: 27.1 KB

On Steam Workshop

Description:
Combines have been given implants to fight acrophobia, they will now start rappeling from high places.

Half life 2’s default rappelling system of combine are scripted to be executed at a fixed distance, I wanted to make it more dynamic and work in gmod.

Features

– Combine Soldiers will now have a chance to rappel down if their target is on the lower ground
– This will prevent more situations where if they are spawned somewhere on a small high platform, they can’t move at all.
– Enable their acrophobia again by typing "wblrappel_enable 0"
– Combine Soldiers are now more Tacti-Cool B)

Try fighting The Combine faction now and see how it goes

How high can they rappel down?

– So far as high as that white building seen on the thumbnail GIF

I have a Combine AI improvement mod, or the likes. Will it conflict?

– There is a HIGH CHANCE that it will conflict, since that AI changing mod will most likely override the rappelling orders/commands. This is like having two commanders commanding the npcs (They’ll keep receiving instructions on both mods and will be confused on which to execute) if both are installed. But if my mod somehow works with it, then that’s good! ^_^

Like and Favorite if you loved it! ^w^

Check out my other mods!

Donation would be appreciated for my work ^_^
Have fun watching them Rappel!

tags: rappel, tactical, NPCs, AI, movement, optimization, pathfinding, combat, Tacticool, NPC AI, swarm, horde, stampede, chaos, fairness, balance, GMod, sandbox, Half-Life 2, AI behavior, NPC enhancement, toggleable, convar, configurable, server-side