Flame Viper
This mod adds a new variant of the Viper alien to the game; the Flame Viper. Unlike the standard Viper that uses poison and bind attacks, this one just likes to set things on fire. She possess a flaming spit weapon and carries an Inferno Rifle.
The Flame Viper begins to appear as a leader alien at Force Level 7 and a follower at Force Level 11.
STRATEGY ELEMENTS
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1 New Research Project
-Flame Viper Autopsy
2 New Ammunition Rounds (under the Items tab in Engineering)
-Inferno Rounds: An upgrade to Dragon Rounds that are available after completing the Flame Viper Autopsy.
-Viper Rounds: An upgrade to Venom Rounds that are available after completing the standard Viper Autopsy.
1 New Armor Vest (under the Armor tab in Engineering)
-Flame Scale Vest: An armored vest that provides +1 HP, +10 Dodge, and Immunity to Fire; available after completing the Flame Viper Autopsy.
COMPATIBILITY
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This mod adds its own unique templates and config file entries to the game. It DOES NOT alter/override any base classes or config file entries. As such, it "should not" have compatibility issues with other mods, but you never know.
LONG WAR 2
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Tested and confirmed to be compatible with LW2, but my Alien Pack is explicitly coded to work with LW2.
-Ashlynne’s LW2 Alien Pack: http://steamcommunity.com/sharedfiles/filedetails/?id=876294079
NEW GAME
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You should start a new game before enabling the Flame Viper mod.
Other Vanilla Mods by Ashlynne_Lee!
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-Loot Pinatas http://steamcommunity.com/sharedfiles/filedetails/?id=653656956
-Black ICE Codex http://steamcommunity.com/sharedfiles/filedetails/?id=766768567
-ADVENT Warlock http://steamcommunity.com/sharedfiles/filedetails/?id=692243100
WotC Version
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Flame Viper: http://steamcommunity.com/sharedfiles/filedetails/?id=1160638944
UPDATES (see change notes for details)
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1/14/2017: Config file variables for Flame Vest and Flame Spit added
